Matrix the Enchanter VS Gump the Smith


Homebrew and House Rules


I know this is not in the Rules, this is all Hypothetical

In order for an Enchanter to make a +1 Sword she would need to have the Craft Magic Arms and Armor Feat. And a Masterwork Sword, or cast MASTERWORK TRANSFORMATION on a normal Sword.
Then it would be just a DC of 8 to Enchant it. She has no skill in making a Sword.
The +1 Sword would now be a magic weapon. (Detect as, Hit as)

In order for a Smith to craft a Masterwork Sword he would need the Craft Weapons Skill.
Then it would be a DC of 20. He would need no magic ability.
The Sword would now have a +1 Enhancement bounce to hit.
It would not be a magic weapon. (Detect as, Hit as)

In order for a Smith to make the Masterwork Sword a +1 Sword he would need to have the Craft Weapons Skill with 5 Ranks, and the MASTER CRAFTSMAN Feat.
Then it would be just a DC of 8 to Enchant it. He would still not need any Magic ability.
The +1 Sword would now be a magic weapon. (Detect as, Hit as)

Or would it have to be?

Could the Smith not Enchant the Sword, but just continue to just add Enhancements to the Sword?

So could the Smith make a +1 Sword (to hit and damage) but not have it be a Magical Weapon? Not Detect as a Magical weapon, or Hit targets that can only be hit by a Magical weapon. The Sword would still not qualify to add any melee or ranged special weapon abilities.
Would there be any situations where a non-Magical + weapon be better than one that is Magical?


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No.


blahpers wrote:
No.

Hahahahahaha... way to think outside of the box.

As I said, I know it is not in the Rules.

I'm not asking can you, I'm asking you to play with the idea. A what if as you will.


Works in AMF, not subject to disjunction, and other such things.

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