Homebrew Monk Archetype: Battledancer


Homebrew and House Rules


So, I've been looking around this site for a while, but I worked up the courage to make this first of what will probably be many posts. I know monks aren't the most popular class around here due to threads I've seen but I still wanted to share this archetype I've created. The story of this is that a friend of mine wanted to quote, "Dance with their enemies as they beat them up". So, me being the GM and someone with the obsession to create, I made this archetype for them. I thought monk would be the best base class for the archetype and I wasn't quite comfortable with making a new class yet. So far I've encountered no problems with them playing it and they love it, but I wanted to see what the community thinks of it. Criticism is appreciated and encouraged, insults will be ignored, and anyone who wants to play the archetype has my blessing to use it. I will answer any questions you have about the archetype.
Battledancer (Monk)

The battledancer is an archetype of the monk class. To be a battledancer a character must be any chaotic.
A battledancer uses the art of the dance in combat to defeat their foes while putting on a show. Unlike dancers with formal training or monks with imbued discipline, the battle dancer follows the natural flow of life that they can see every day to hone their form and perfect their “moves”.
Class Features
A battledancer has the following class features:
Flurry of Moves (Ex)
A battledancer can use flurry of blows when they maintain a grapple by choosing the damage option. Instead of making attack rolls each attack automatically hits. These cannot crit. Flurry of blows cannot be used at any other time.
This ability changes flurry of blows.
Strong Form (Ex)
A monk of 3rd level or higher gains a +2 bonus on saving throws against evocation and non-mindaffecting AOE spells and effects. This includes splash weapons and breath attacks.
This ability replaces still mind.
Ki Pool (Su)
At 10th level, instead of ki strike treating their unarmed attacks as lawful weapons, they are treated as chaotic weapons.
Add these following choices to the list of effects the monk can activate by spending 1 point from their ki pool:
• Force an enemy to make a will save due to the beauty of your moves as you fight. The DC is equal to 10+your number of ranks in perform (dance) +your Cha modifier. If the enemy fails the save they are dazed until the end of their next turn. Enemies without an intelligence score are unaffected. Special: You can use this to target as many enemies as you want in the same action costing an additional 1 point per additional target.
• You can spend a point to use perform (dance) to move through threatened squares or cross narrow surfaces/uneven ground instead of acrobatics for 1 round.
• You can spend a point as an immediate action whenever you make a save. You can use your ranks in perform (dance) instead of your total save modifier to roll your save or replacement save. You must take this new result and you must decide to do this before you find out the result of your original save.
This ability modifies the ki pool ability.
Diamond Heart (Su)
At 11th level, a battledancer gains immunity to all mind-affecting spells, effects, and abilities.
This ability replaces diamond body.
Great Form (Ex)
At 13th level, a battledancer gains a fortification chance equal to ((3/4 current monk level) * 5)%
This ability replaces diamond soul.
Grooving Palm (Su)
Starting at 15th level, a battledancer can set up vibrations within the body of another creature that can thereafter be funky if the battledancer so desires. He can use this grooving palm attack once per day, and he must announce his intent before making his attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the battledancer strikes successfully and the target takes damage from the blow, the grooving palm attack succeeds. Thereafter, the battledancer can try to force the victim to dance at any later time, as long as the attempt is made within a number of days equal to his battledancer level. To make such an attempt, the battledancer merely wills the target to dance (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the battledancer’s level + the battledancer’s Wis modifier), it has to do nothing but dance for the next 24 hours. If the saving throw is successful, the target is no longer in danger from that particular grooving palm attack, but it may still be affected by another one at a later time. While they are dancing the battledancer can challenge them to a dance off, to which they cannot refuse, and then the battledancer can make a perform (dance) check. The dancing target will have to make a will saving throw with a DC equal to the result of the check. If they fail this saving throw they will fall unconscious for the next 24 hours. A battledancer can have no more than 1 grooving palm in effect at one time. If a battledancer uses grooving palm while another is still in effect, the previous effect is negated.
This ability replaces quivering palm.
Moves that can transcend all barriers (Ex)
A monk of 17th level or higher can use perform (dance) to make a check for any charisma based skill check other than the other types of perform. In addition, they can make a DC 40 perform (dance) skill check to convey a message of less than 20 words to any living creature.
This ability replaces tongue of the sun and moon.
Perfect Self
Instead of gaining damage reduction 10/chaotic they gain damage reduction 10/lawful. This ability is otherwise the same.
This ability modifies perfect self.

RPG Superstar Season 9 Top 16

Can you put it in a google doc so we don't have to read a giant blob of text?


Oh, my bad. I probably should have thought of that. Sure...... one noob question, how would I post the google doc? Despite being on a computer for years I am not very experienced with this site or google docs.


Most folks will just post the link to their Google Doc in the forum.


.........it's a good thing I have this avatar, because I have to have rocks for brains not to think of that. https://docs.google.com/document/d/19S5J6Ze8V8CArLxqCzp166V3fxaXt-gIijh-8kf hDIE/edit Here it is for anyone who doesn't feel like reading that blob right here and now. Make sure to delete the space between 8kf and hDie when copy pasting. For some reason I can't delete the space in the post, so it has to be deleted in the URL bar.

RPG Superstar Season 9 Top 16

Make it a link and make sure it's public.


Okay, after screwing this up, (never tried to share a google doc before) hopefully now this is the right link. You still have to delete the space that messes the link up and I don't know why it is there. The link will work if you do that though. https://docs.google.com/document/d/19S5J6Ze8V8CArLxqCzp166V3fxaXt-gIijh-8kf hDIE/edit?usp=sharing


"Sorry, the file you have requested does not exist."

RPG Superstar Season 9 Top 16

Please make it a link. It's not working because the site tampers with copy/pasted URLs.


Turns out I'm still an idiot. I didn't see "How to format you text" when I was posting. Hopefully this is my last screw up....this post. Not the best first message board post. Battledancer Monk Archetype

RPG Superstar Season 9 Top 16

The link still says Sorry, the file you have requested does not exist.


Battledancer Monk Archetype

Fixed it. I can't alter the previous message anymore but the link here will work.

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