
MasterGeese |
With the Shifter being released very soon, I figured I'd finish up my work on the Shaper in the event that Paizo and I come up with some similar ideas for a Full-BAB Martial Shapeshifter.
The idea for this class started off as a Master Summoner off-shoot, which was more oriented on using Evolutions(or as they're referred to now, Alterations) to buff themself instead of their Eidolon.
Eventually I scrapped the idea of them summoning at all, and turned the concept into a full-BAB Martial class with zero armor/weapon proficiencies, but instead has pretty hefty Natural Armor/Natural attack options.
The resulting class seems reasonably balanced on paper. It's fairly MAD, wanting all three physical stats to some extent and being based off Constitution like the Kineticist. Normally Full-BAB classes have d10 hit die, but when combined with their reliance on Constitution scores, I kept it as d8 so that their health would remain at reasonable levels. They'll have a rough time getting AC early on because of their lack of armor or anything to offset it like the Monk's Wisdom to AC. Though they don't have weapons, their Natural attacks can be easily buffed as much as necessary through Alterations.
However at high levels, while I doubt the Shaper will be able to hit as hard as a fighter or barbarian, it has a TON of extra flexibility options thanks to Spontaneous Alterations and their newer feature, the Essence Adaptations. Ideally this would mean high-level Shapers would have something to do other than pump out as much damage/tankiness as possible.
If this concept seems familiar, that's because this is a newer version of the class I posted months ago. The class features and Alteration list have been changed extensively since then, though, to the point where a new thread seemed necessary to avoid having discussion of the previous iteration confusing newcomers.
Notable changes from that version include:
[list]