ryric
RPG Superstar 2011 Top 32
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So I looked at this scenario and was daunted by the sheer amount of forced damage. Looking through the armor cards, I noticed a couple deck 6 armors that reveal to prevent damage, and it didn't have to be Combat damage. So I used the armor trader and scored an armor that could reveal to prevent 3 damage. After getting it into my hand the forced end-of-turn damage really wasn't much of an issue any more.
Thought I'd post this as a tip for anyone who is going to be playing this scenario with a very small group where the forced damage will add up fast.