An easy strategy for soloing 3-6D


Pathfinder Adventure Card Society

Sovereign Court RPG Superstar 2011 Top 32

So I looked at this scenario and was daunted by the sheer amount of forced damage. Looking through the armor cards, I noticed a couple deck 6 armors that reveal to prevent damage, and it didn't have to be Combat damage. So I used the armor trader and scored an armor that could reveal to prevent 3 damage. After getting it into my hand the forced end-of-turn damage really wasn't much of an issue any more.

Thought I'd post this as a tip for anyone who is going to be playing this scenario with a very small group where the forced damage will add up fast.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

So if you're playing deck 5, why do you have deck 6 in the box?

Sovereign Court RPG Superstar 2011 Top 32

Because I had a typo and meant 3-6D. Can't edit the title now. Oops.

Lone Shark Games

If you get unlucky with the armor trader, there's also the swaps of Cartouche of Protection, Golden Serpent Armband, and Pharaoh's Key, and you can also try to work on the Sky Pharaoh's Throne as fast as possible to collect the Khepresh of Refuge.

I'm not _that_ cruel ;)

Paizo Employee Chief Technical Officer

ryric wrote:
Because I had a typo and meant 3-6D. Can't edit the title now. Oops.

Fixed.

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