thistledown
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This is my first time trying to make an archetype, and it's not quite done yet, but I thought I'd give it a go. I borrowed one ability from the rogue archetype Driver, but the rest was just from looking at the vehicle rules in ultimate combat.
Motorist
Some cavaliers turn away from biological beasts, instead relying on constructed transport to carry them into battle.
Class Skills: A Motorist gains Knowledge (Arcana) as a class skill instead of Handle Animal.
Weapon and Armor Proficiency: Motorists are proficient with all simple and martial weapons and with light and medium armor, but not with shields. This replaces the cavalier’s weapon and armor proficiencies.
Transport (Ex): A Motorist begins play with a functional self-propelled vehicle. This can be any Large vehicle, but the propulsion type is replaced with the Alchemical or Magical types. The vehicle takes at least one hand to perform any drive check besides Uncontrolled. The vehicle is battered, and only the Motorist knows how to use it properly. All other creatures treat his vehicle as if it had the broken condition. If the vehicle already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). This replaces Mount.
Expert Motorist (Ex): At 3rd level a Motorist gains the Expert Driver feat, ignoring the prerequisite. Even if they take the Uncontrolled action, the vehicle still counts as driven by the Motorist. This replaces Cavalier's Charge.
Overhaul (Ex): At 4th level, a Motorist can extract the engine from his vehicle and apply it to another vehicle of the same size. At 9th level the engine can instead apply to a huge vehicle, at 13th a Gargantuan vehicle, and at 17th a Colossal vehicle. The new vehicle must be acquired independently of this ability, but any vehicle of the appropriate size will suffice. Overhauling a vehicle takes 1 week for a vehicle of large size, and an extra week for each size category larger. The previous vehicle is destroyed in this process. This ability replaces Expert Trainer.
Driver’s Fortitude (Ex): At 7th level, the Motorist learns to keep driving and maintain control of her vehicle, even when mortally wounded. If the driver drops below 0 hit points but is not dead, she can attempt a DC 15 Fortitude save each round to remain conscious and in control of her vehicle, though she may take no other actions. This ability replaces Mighty Charge.
Crazy Awesome (Ex): This does something awesome and replaces Supreme Charge.
thistledown
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Seems like a good opportunity to drop the teamwork feet too.
I was actually thinking the opposite. Truckers were a bit of the inspiration for this, and they've traditionally been pretty good about keeping each other informed about what's going on down the road by talking on their cb's. So possibly something that extends the range of Tactician.