| DM Swan |
I'm thinking out loud here, considering a First World / Fey campaign. Any ideas would be appreciated. So far, here is what is rattling around in my head:
Background: Long ago, when the First World was young, three amulets were made (one good, one neutral, one evil) that gave great power to three ruling families of gnomes. But, when the gods abandoned the First World, the amulets and ruling families diminished. The amulets have been hidden in the First World for thousands of years. These amulets, if brought to Golarion, would wield tremendous power (especially if placed in the hands of distant, blood relations of the ancient gnome ruling families). And now one of the amulets (the evil one, of course) has been stolen and brought to Golarion.
*** I need more work on the background - ties to the Eldest, etc..
Part 1 - The adventure begins (somewhere in Golarion around large forests) with the PCs getting a surprise visit from a dying gnome monk. These gnome monks are from an order that guards against the amulets being stolen from the First World and brought to Golarion. The gnome brings you news that one of the amulets has been stolen and a sinister group is looking for the other amulets to gain total power in this area of Golarion. The monk's monastery was attacked and the gnome monks have been scattered. This monk is being tracked and is now dying from her wounds (poisoned and cursed by the evil amulet). And then much to your surprise, the monk hands you the good amulet that they have secretly keep in the monastery for decades. She tells you to flee and try to find a distant blood relation to the ancient gnome ruling family of the good amulet. This monk is also going to flee, hopefully leading the sinister group after her for awhile, until she dies of her wounds.
*** The PCs flight and search should take them all over the forests of Golarion and eventually into the First World. Anyway, I needs lots of work and planning still. If anyone has any ideas, please feel free to comment.