First Steps 1 Question


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Silver Crusade 4/5

Having played this 4 times and GMed it 7 times, I can't believe this has never come up before. But I'm currently GMing it again in PBP, and I have a rogue trying to lockpick the chests in Amenopheus's basement. Unfortunately, there's no disable device DC listed anywhere in the adventure.

So opinion time - should these be easy or average locks? According to the Core Rulebook's description of the disable device skill, easy is DC 20, while average is DC 25. I wouldn't go higher than that on a level 1 adventure. Same question for the door to the room.

Either way, the rogue only hit a 19 when he took 10 initially, so I told him he failed. Now he's trying again without taking 10, and he broke a 20, but not a 25, so I have to make a decision.


Core Rulebook: "You can retry checks made to open locks." And since there is no penalty for failing to open a lock, you can take 20 on it.

(It doesn't get damaged if you fail by 5 or more, nor anything like that. Disabling devices has that limitation, but not opening locks.)

Therefore, you don't even need to play out the rolls on the forum. He can just state "I take 20, get 29," and that's it.

So, set the DC at 25, he'll immediately open it, and give him the loot.

Grand Lodge 4/5

The copper-banded chest can't be picked, but an attempt to do so allows a save. The other two seem well made and unlike the traps, not intended to match a random 1st level group's skill level. An average lock sounds right. This, of course, requires interacting with the steel chest's lock.

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