TPK at the hand of mindless enemies?


GM Discussion

2/5

Hello guys,

I want a piece of advice from fellow GMs.

Now in the confirmation, there's this cave with skeletons.
The party went KO against them.

I'm wondering this since skeletons are mindless, and would lack the intellect to go CDG, and lack the munchies zombies have.
3 out of 4 stabilized, 1 bled to death while the fighting happened.

With 3 KO yet stable, would it be plausible to wake up, and roll bluff checks, so they can split, or is this just a case of team KO = TPK?

2/5 5/5

I think what you're suggesting is plausible. Skeletons are completely mindless animated undead, so if they don't see any active enemies, they might essentially go inert. They're not like ghouls that are going to feast on their enemies, for example. So my instinct would be that if the surviving PCs are able to wake up on their own, you might let them off with the GM equivalent of a serious warning to fight smarter/better next time :)

Liberty's Edge 4/5

Chyrone wrote:

Hello guys,

I want a piece of advice from fellow GMs.

Now in the confirmation, there's this cave with skeletons.
The party went KO against them.

I'm wondering this since skeletons are mindless, and would lack the intellect to go CDG, and lack the munchies zombies have.
3 out of 4 stabilized, 1 bled to death while the fighting happened.

With 3 KO yet stable, would it be plausible to wake up, and roll bluff checks, so they can split, or is this just a case of team KO = TPK?

Especially for low level games, I always try to err on the side of fun. What would your players think is fun? If it's a better story and more fun for everyone to have the PCs wake up and sneak away to rally, go for it.

With a higher level game and more experienced players, I may go a different route. But newish players (just assuming since you are running the Confirmation) may not come back to play if everyone dies in their first game.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Yeah, the skeletons lack the drive to kill them. You could have the gillman oracle come help them out. If they are away long enough he could come find them.

3/5

It is reasonable, everyone has a different image of what makes skeletons tick, decide what you think they would do and run with it. As the GM you have that imperative.

Also, check out this thread dedicated to that scenario. Edit: New forum labels had me thinking we were in the regular boards. So ya, What Chris said.


There are rules for recovering without help. The chances are not the greatest.

Recovering without Help wrote:
A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
Recovering with Help wrote:
One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.

There is of course nothing stopping the gillman from helping out.

2/5

Yes, thanks for confirming my assumption of plausible survival.

This could be good news, and requires some more luck from the dicebot.

Liberty's Edge 4/5 5/55/55/5 ****

Given the nature of the Confirmation scenario, I think it would be reasonable to say that the bard, who is fighting outside, is able to evade her foe and comes into the caves to find out what happened to the party. She could revive them and escort them back to Absalom. Likely only 1 XP, very little gold and 0 prestige but they would be alive.

2/5

She died, actually, they decided to fight the minotaur right on the spot.
At the cost of Janira and 1 of 5 of them.

Scarab Sages 3/5

Rough night.

Liberty's Edge 4/5 5/55/55/5 ****

Ouch... I guess it depends are how generous you are. Being mindless, I think the suggestions offered are good ones.

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