Two Homebrew Races


Homebrew and House Rules

Grand Lodge

Tiddlewinks

Description:
Tiddlewinks appear to be bipedal cats from the waist down, with fur of a deep, dark purple that ranges from short and velvety, to long and silky. From the waist up they have a lithe frame and snow-white skin.Tiddlewinks range from 6 to 7 ft tall. Their fingernails, lips, and eyelashes (which are long and curled) are the same purple as their fur, which gives them the appearance of wearing makeup. They have long, pointed ears and sharp canines. Tiddlewinks have long hair atop their heads that is the same color as their fur, and is kept neat and often in a top knot or ponytail. They have no facial hair, however, they do have small tufts of fur on their elbows, which again, is a deep, dark purple. Tiddlewinks are a whimsical fey race. They throw wild, elaborate parties for little to no reason. To those not familiar with the fey, but especially the Tiddlewinks, these beings appear to outright mad, though with a great deal of charm. This, coupled with their unpredictable behaviour and notorious lying, makes most people wary of them. Despite their tall height, Tiddlewinks are exceptionally stealthy and adore magic.

Fey: Tiddlewinks are Fey and have the low-light vision racial trait. (2 RP)
Medium: Tiddlewinks have no bonuses or penalties due to their size. (0 RP)
Ability Score Modifier: +2 Charisma, +2 Dexterity, -2 Strength (0 RP)
Silver Tongued: Tiddlewinks gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two. (3 RP)
Stealthy: Tiddlewinks gain a +2 bonus on stealth checks. (2 RP)
Fast: Tiddlewinks have a base speed of 40 feet. (1 RP)
Seducer: Tiddlewinks add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, Tiddlewinks with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user's character level). (2 RP)
Darkvision 60 Feet: Tiddlewinks can see in the dark up to 60 feet. (2 RP)
Languages: Twiddlewinks start knowing Common and Sylvan. Twiddlewinks with high intelligence scores can select Elven, Gnome, Draconic, Undercommon, Goblin, or Infernal as bonus languages

Amori

Description
Amori appear as supernaturally beautiful humans, with a slight, inhuman aspect to them. They may have hair which appears to be made out of spun gold or silver. They may have eyes which glow slightly, look like the starry night sky, or constantly shift between different bright and exotics colors. They may have skin which appears to be coated in gold dust or diamond dust. A female Amori may have cheeks that constantly blush a rosy red, a voice that makes every word clear and melodic, or an aromatic aura of flowery scent. A male Amori may have have an aromatic aura of leather, sandalwood, or resin scents, a beard that is constantly perfectly trimmed and groomed, or voice that makes every word clear and deep. They have an attractive frame with voluptuous females with fine features, and tall, athletically built males with square jaws and broad shoulders. Amori are not just physically beautiful, but very charismatic in personality too.

Ability Score Modifier: +2 Charisma (0 RP)
Size: Medium (0 RP)
Speed: 30ft (0 RP)
Object of Desire: Amori add +1 to their caster level when casting charm person and charm monster. (1 RP)
Charming Personality: Amori have a +1 racial bonus to diplomacy and perform (2 RP)
Sociable: When Amori attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. (1 RP)
Heroic: In campaigns that use the optional hero point system , each time an Amori gains a level, it gains 2 hero points instead of 1. If it takes the Blood of Heroes feat, it gains 3 hero points each level instead of 2. (4 RP)
Language: Amori begin play being able to speak common and any language as a bonus language. (1 RP)

Favored Classes for both will be coming soon. If you guys like these I will try and come with a racial archetype for each.

RPG Superstar Season 9 Top 16

Lore is really the meat and potatoes of a race. You don't provide any of it for these two races.

Grand Lodge

Cyrad wrote:
Lore is really the meat and potatoes of a race. You don't provide any of it for these two races.

I'll get to work on that as soon as I can.

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