modified channeling


Homebrew and House Rules


I'm looking for a way to completely replace cleric or war priest channeling as a burst with a different delivery method. Is this within the current rule set or would it require a homebrew arrangement?

I'm visualizing something like this feat http://www.d20pfsrd.com/feats/combat-feats/channel-smite-combat/ expect that I would be REQUIRED to channel through my weapon and unable to do so as a burst.

How about for channeling to heal? I'm visualizing a requirement to touch creatures and heal them one at a time and being unable to do so as a burst.

Thoughts?


Have you looked at the paladin's lay on hands ability?


Yeah, lay on hands would give the healing mechanic I'm visualizing.

After re-reading the war priest fervor rules, that would also give the same healing mechanic but times per day would be based off of wisdom.

How about the damage mechanic I'm visualizing?
*Channel energy includes a burst ability even with the previously referenced channeling feat.
*Fervor causes damage via a touch attack not through a weapon.
*Smite evil is different but would also give extra damage versus evil creatures.

What benefit would you give a cleric or war priest for swapping out their healing or damaging channeling abilities for Paladin-style lay on hands or smite evil?

Primary goal for this exercise is to make a dwarf front line fighter/cleric type match the aesthetic of a game I'm playing in. Secondary goals are to: (1) maintain more spell casting than a Paladin gets, (2) base abilities off of wisdom instead of charisma, and (3) choose abilities that offer feats for extra use per day--(This seems like a big drawback to using fervor to heal and do damage.)

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