Character Generation Plans


Strange Aeons


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

What other GMs have/are planning to implement special rules and restrictions on character creation to better fit the Lovecraftian themes? I'm considering a 15 point buy and disallowing both full casters and full BAB classes, leaving a core of 3/4 BAB, 6th level casters which includes some of the best thematic fits like Investigators, Alchemists, Inquisitors, Bards, and the Occult classes. I'm also tempted to simply pregenerate characters to take best advantage of the amnesia subplot

I think I also remember seeing somewhere around here someone had devised a subsystem where points were allocated to determine things like how badly they were still reeling from the fugue state when they awoke, how much starting gear they actually had on them and such.

I'm eager to hear everyone's thoughts and schemes!

Grand Lodge Contributor

I haven't started planning my Strange Aeons campaign yet (we're only halfway through Hell's Rebels), but I'm thinking that I'll need everyone to choose a different drawback and make it a roleplaying hook for them.

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