
ProximaC |

So I like the idea of the Magus as a mixture of martial and magical might, but it's awfully combat focused for my particular tastes, and I often find it difficult to justify giving up all of those juicy utility spells on the Sorcerer/Wizard list.
That got me to wondering; what would be a fair trade-off in terms of abilities if we give the Magus access to the whole Sorcerer/Wizard list (up to 6th level, of course)? Here's my tentative list on what to give up:
Too restrictive? Not restrictive enough?