Igramalesh and other questions


Wrath of the Righteous


Hey - I've got 3 questions that I've posted in 2 of the stickies in the last few weeks but got no responses so I thought I'd put them all together

Question 1:
there's a possibility I'll run Igramalash on wednesday - the statblock is missing specifically what type of fear the aura gives - here's the text from the universal monster rules:
"Fear attacks can have various effects.

Fear Aura (Su) The use of this ability is a free action. The aura can freeze an opponent (as in the case of a mummy’s despair) or function like the fear spell. Other effects are possible. A fear aura is an area effect. The descriptive text gives the size and kind of the area."
so no default as to what condition it gives - there's the 4 standard ones: shaken, frightened, panicked and cowering then others possible such as the mummy's frozen in place - I've no idea which to use

Question 2:
Also anyone notice that the connections for Area K: Prison vault only got upto 90? Maybe there's supposed to be 91-100 Area O or maybe it's supposed to be 81-100 Area N - Any Ideas?

Question 3:
I'm attempting to upgrade Uffrandir (The Tarn Linnorn in HotIL) as the PCs are gonna be Mythic Tier 7/8 and either lvl 16 or 17, so their APL will be either 20 or 21, making the Uffrandir fight either easy or average difficulty (and that's ofc assuming that the 1/2 APL per MT is correct)
I've decided to make him MR8 which will up him to CR 24 (The party did an APL + 4.5 fight with little dmg done to them last session so that'll probably still be relatively balanced)
So far I've worked out what he'll definitely get and some options for what he could get, but can't decide which makes most sense, mostly the feats and abilities - here's what I've got so far

I chose what I thought was best but I think it might still be lacking - here are the additions (choices and other things for just being mythic):
MR8 Additions:
Surge d10 – 8 mythic power
Mythic Feats x 4: M. Vital Strike; Mythic Impr. Crit. (Bite); M. Power Att; Mythic Ability Bonus x4: 2x con, 2x str
+2att & dmg from str
Nat AC + 8 for 44, T 10, FF 36
HP: 10x8 from MR, 2x22 from HD and extra con – total 124hp
Breath Weapon and Poison DC and Fort +2 from extra Con
add DR /epic
SR +8 to 39
Mythic Abilities x9: Dragon Blood (2d8 acid dmg when hit); Feral Savagery (+1 att on full att); Powerful Blows (Bite) (add 1.5x str instead of 1x – extra 10 dmg every att); 2nd save (2nd save on turn to get rid of effect); Meat shield (champion – when grappling can make grappled creature target of an attack as immediate)

made macros for him last night, with everything worked out - looks pretty nasty, if he gets a vital strike he might kill a squishy who got in the way, con drain from poison will be nasty if the fort save is failed (not that likely) - and if he's critted and doesn't get killed (possible), for the remaining short time he has left he'll be more powerful and get an AoO for being critted - any suggestions for improvements?


Thanks for any and all responses - as there's no way to get notifications of responses it might take me a while to respond to responses but I'll try to check back as often as I can


the PCs started the Igramalash fight last week - I went with works like fear spell
question 2 is now redundant for me as they've got the layout of the entire place already so no randomness
for question 3 - they're very likely going to fight uffrandir tomorrow - any critique/suggestions would be appreciated

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