Move through threatened space as combat maneuver


Homebrew and House Rules


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preface: I've been putting together my own set of house rules that I will implement in my future campaigns. I like a lot of the things done in Kirthfinder but I have differences in my goals for the game. If I become happy enough with the result, I'll share them here.

actual query: I've been thinking that moving through threatened spaces could function better as a combat maneuver rather than part of acrobatics. I'm curious if anyone has done that or what potential benefits pitfalls you can foresee. My take:

benefits:
- to me, it just fits with other maneuvers like overrun and dirty trick
- focusing on it could be done with similar feats to the combat maneuvers (and classes that get combat maneuver benefits) rather than having to max acrobatics and take skill focus, etc.
- it puts a lot of classes that can do well in melee without acrobatics as a class skill (alchemist, cleric, druid, fighter, inquisitor, magus, oracle, paladin, and ranger) on equal footing with those that do (barbarian, bard, monk, rogue) without burning a trait or feat

pitfalls:
- the game doesn't necessarily need more combat maneuvers or maneuver feats
- CMB falls off at high levels due to CMD scaling better (though to be fair, acrobatics also falls off. I should probably compare the numbers in excel or something)

Thoughts? Am I nuts?


Its a great idea. Although like using Escape Artist to escape a grapple, I think Acrobatics should still be allowed.


Ciaran Barnes wrote:

Its a great idea. Although like using Escape Artist to escape a grapple, I think Acrobatics should still be allowed.

Good point. Running the math on them will help see where that stands too. Thanks

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