| JuliusCromwell |
So I am thinking of switching Characters as the game i am has only had two missions and I am just not feeling my Rogue
and well talking to people on FB I was able to come get the idea
For a Nun with Guns type Build and so My Gunslinger/War-priest
was Born.
I get two Traits and i know one will be fates favored but the second trait i am unsure of
secondly i am not use to divine magic and don't it as well i do arcane magic.
what are some good spells for my character to have at each of its spell levels?
Especially ones that help with range attack or help a gun/range weapon user
Selvaxri
|
I have a Gunslinger/Warpriest of Abadar who's an Insurance Investigator, for flavor reasons.
What Diety are you looking into worshipping? That affects when Blessings you have access too.
For traits, there's always the go to Reactionary- +2 Trait Bonus to Initiative.
Then there's also Black Powder Bravado [reroll Deeds] and Black Powder Interjection [regain 1 grit when breaking an opponent's spell casting concentration].
As for spells, Warpriests get a narrowed selection of Divine spells- one of the go to spells with Fate's Favored is Divine Grace.
Bless, Sun Metal [1d4 Fire damage], CLW, Protection- Chaos/Evil, etc
| Ryze Kuja |
War Priests typically have bad initiative, so Reactionary is a solid choice in general.
As far as spells, you are a spontaneous caster for cure xxxx wounds spells, so you never have to worry about choosing that spell for the day. As far as spells to choose every day, you should almost always have owl's wisdom (if you use Fervor to swiftcast Owl's Wisdom, your Hold Person and Blindness spells gain a +2 to their DC's), hold person, blindness, divine favor, ironskin, and protection against evil. After that, you can pick and choose on a daily basis for what you think you might run into that day.
Hold Person and Blindness are save or die spells. Pump that wisdom baby.