| Eldred the Grey |
This may be beating a dead horse but is it possible that a detailed book about the various ancient civilizations that existed both pre and post earthfall. Also with there be one about forgotten gods like the various founders of Arodens church and Lissala etc I don't mind if its all one book but I am fairly curious to a lot of these nuggets of Golarions past.
Thanks
EtG
| Eldred the Grey |
I know about most of those and even have a few of them but what I am asking about is something more diffinative or at least more detailed than those articles. The Aroden one talks a bit about his church but more seems focused on how it stands today. Lost Empires give some moderate info on certain fallen realms but not others, what this question is about is will there be more detailed books on the subject. Also not everyone will be able or willing to buy bits and pieces of adventure paths to get info that still has the possibility of change.
Thanks
EtG
| Cole Deschain |
| 1 person marked this as a favorite. |
The general focus appears to be on the present and future- any further exploration of Golarion's distant past seems likely to be more of the same "one article at a time percolating slowly," although I'd be willing to bet the Ruins of Azlant AP will have some tidbits here and there.
| Haladir |
| 4 people marked this as a favorite. |
Cole hit the nail on the head. From Paizo's perspective, the historical background info is only there to provide a foundation to write adventures set in the present.
The devs have gone on record saying that fully detailing what Golarion was like in, say, the Age of Enthronement (including player options, adventuring sites, etc) is effectively creating a new campaign world that would end up competing for market share with the main present-day world.
And what killed the old TSR was supporting too many competing campaign settings (Greyhawk, Forgotten Realms, Dragonlance, Eberron, Demiplane of Dread, etc.) People who played in, say, Greyhawk pretty much never bought Realms material, and vice-versa, which fragmented their own market, hurting their own sales.
| Eldred the Grey |
Its mostly fluff info that have maybe some cool options to allow you to grant a link between the past and present for your characters. It could also just provide inspiration for everyone which at times I admit to struggle with finding things that spark it. Take Shory for instance the info is fairly sparse which is great for future writers but fairly frustraiting for someone who is like me a fan of authenticity. Another was a throwaway line or two involving Aroden with the churches of his founders still having some power in Westcrown (CoT) and that he had other demigods serving him and that they maybe alive just forgotten. These are all great ideas its just the sparcity on some solid evidence and descriptions just makes me feel that some ideas will never be realised because there is nothing driving the inspiration for some concepts.
I'm fine with it spreading out bit by bit but possibly bigger chunks at around the 5-6 page limit rather than the 3-4 that currently seem to exist.
Thanks and sorry about the rant just needed to get it off the chest.
EtG.
Edit- Its just that the info is also so spread out as to be fairly expensive to assemble it all individually.
Yakman
|
Its mostly fluff info that have maybe some cool options to allow you to grant a link between the past and present for your characters. It could also just provide inspiration for everyone which at times I admit to struggle with finding things that spark it. Take Shory for instance the info is fairly sparse which is great for future writers but fairly frustraiting for someone who is like me a fan of authenticity. Another was a throwaway line or two involving Aroden with the churches of his founders still having some power in Westcrown (CoT) and that he had other demigods serving him and that they maybe alive just forgotten. These are all great ideas its just the sparcity on some solid evidence and descriptions just makes me feel that some ideas will never be realised because there is nothing driving the inspiration for some concepts.
I'm fine with it spreading out bit by bit but possibly bigger chunks at around the 5-6 page limit rather than the 3-4 that currently seem to exist.
Thanks and sorry about the rant just needed to get it off the chest.
EtG.
Edit- Its just that the info is also so spread out as to be fairly expensive to assemble it all individually.
also, remember, it's your world once it comes onto your table.
personally, i've re-jiggered almost the entirety of the religious history/situation of golarion.
| Haladir |
| 1 person marked this as a favorite. |
Its mostly fluff info that have maybe some cool options to allow you to grant a link between the past and present for your characters. It could also just provide inspiration for everyone which at times I admit to struggle with finding things that spark it. Take Shory for instance the info is fairly sparse which is great for future writers but fairly frustraiting for someone who is like me a fan of authenticity. Another was a throwaway line or two involving Aroden with the churches of his founders still having some power in Westcrown (CoT) and that he had other demigods serving him and that they maybe alive just forgotten. These are all great ideas its just the sparcity on some solid evidence and descriptions just makes me feel that some ideas will never be realised because there is nothing driving the inspiration for some concepts.
I'm fine with it spreading out bit by bit but possibly bigger chunks at around the 5-6 page limit rather than the 3-4 that currently seem to exist.
Thanks and sorry about the rant just needed to get it off the chest.
EtG.
Edit- Its just that the info is also so spread out as to be fairly expensive to assemble it all individually.
Well, when you're the GM, then what you say goes: Your version of Golarion is your version of Golarion. The only things that are canonical in your game are what you say is canon.
Feel free to write or re-write anything you want for the history of your game. If Paizo eventually publishes something that contradicts what you wrote, then it's up to you to either incorporate, retcon, or ignore the changes. (My rule of thumb: When conflicts arise, I use whatever I like better and/or is easier to adapt to the adventure I'm running.)
For example, when I ran Rise of the Runelords the first time, I used the original 3.5 versions. There were quite a few things that needed to be fleshed out, so (for example) I drew my own map of Turtleback Ferry and populated it with NPCs and subplots of my own design. When the Anniversary Edition came out, my PCs hadn't quite made it to that section of the adventure. I found that the devs had included a gazetteer of Turtleback Ferry that was generally similar but very different in the details. Honestly, I liked my version better, so it was my own version that the players encountered.
Yakman
|
I know its just at times I find reading things helps push my depression to the side and opens up my inspiration and I have not found a lot or seen many products or product descriptions that are firing me up.
But Thanks Anyway.
EtG
there's plenty of great material for other campaign settings that can help serve as inspiration, or just good reading material.
TSR's fantastic second edition supplements on the deities of the Forgotten Realms come to mind. The one for 3rd Edition was quite good. As a fan of the Eberron setting, Faiths of Eberron is spectacular as well.