
Castle Blades |

Sword Master:
Role: The Sword Master is a master on the battlefield, they dance around and deftly block attacks. If they are ever put into a situation it is difficult to get out of they, just talk themselves out.
Alignment: Any
Hit Die: 1d10
Starting Wealth: 5d6 x 10 gp (Average 150 gp)
Class Skills: Acrobatics, Bluff, Climb, Diplomacy, Escape Artist, Knowledge(History), Knowledge(Local), Knowledge(Nobility), Perception, Profession, Ride, Sense Motive, Stealth.
Skill Ranks Per Level: 4 + Int Modifier
Class Features:
Weapon and Armor Proficiency: A Swords Master is Proficient with all simple and martial and is proficient in with light armor and no shields.
Defensive Assault: Starting at 1st level a Swords Master can parry an attack, by foregoing a number of attacks in their turn. When attacked, the Swords Master can make an opposing attack roll to attempt to parry the attack, if the roll is higher, the attack is negated, otherwise it still hits.
Two Handed: At First Level a Swords Master has the ability to use two one handed weapons from the Blade Training Section without negative effects.
Blade Training: At second level a Swords Master can use the following weapons as as one weapon step lower( Two Handed to One Handed and One Handed to Light) , Rapier, Short Sword, and Scimitar. At sixth level they can use: Dueling Sword, Longsword, and Falcata. At tenth level they add the Bastard Sword and katana. At the fourteenth level they add: Greatsword.
Finesse: Starting at 2nd level a Swords Master gets a +1 bonus on combat rolls made with a weapon chosen from the Blade Training Section and gain Weapon finesse as a bonus feat.. This bonus increases by +1 for every three levels beyond 2nd.
Fleet Footed: Starting at 3rd level a Swords Master gets a +1 bonus to Dex checks while in combat. This bonus increases by +1 for every four levels beyond 3rd.
Blade Blocking: Starting at 5th level, a Sword Master can parry a ranged attack once a day. To do this they make an opposed attack roll against the attack, and if they beat it, they can choose to have the attack miss. They can use this ability an additional one time a day every four levels.
Armed Armor: At 17th level a Swords Master gains a +1 to AC for every two one handed weapons they are carrying and/or +1 to AC for every two handed weapon they are carrying.
Fast Footed: At 19th level a Swords Master can re-roll a Dex check once every 8 hours.
Blade Mastery: At 20th level a Swords Master can use all weapons from the Blade Training Section as light weapons.
Has good BAB bonus, poor Will and Fortitude, and Good Reflex.
What do you all think of this?

Cyrad RPG Superstar Season 9 Top 16 |

It feels like you should just make a swashbuckler archetype. There's almost no content to this class. Classes are really hard to design and have a ton of design overhead.
I'm also not sure what blade training means by "one weapon step lower." There's no such term. If you mean treating two-handed weapons as one-handed and such, you need to be explicit about it. Though, I don't think such a class feature is a good idea.