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"Step 5—Calculate Attacks and Save DCs: A haunt’s attack modifier (if one is needed) is equal to its CR. If a haunt’s spell effect allows a saving throw to resist or negate the effect, the save DC is equal to 10 + the level of the spell + the ability modifier of the minimum ability score needed to cast that level of spell."
Gamesmastery Guide, on designing haunts.

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I have two questions about the Chronicle for Beyond the Colony:
1) Is *any* type of armor allowed to be made of bone? Or just the regular list? Could I make Fullplate? The language of "choicest dinosaur bones" makes me think it could be any type.
2) Is the cost to magically strengthen the armor (100gp/lb) also discounted? I'm hoping so, but since you can buy bone armor without paying to have it strengthened I'm thinking this extra cost wouldn't be discounted.
Thanks in advance!

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Mastering Combat chapter, Primitive Arms and Weapons, Ultimate Combat.
"Bone
Bone can be used in place of wood and steel in weapons and armor. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type.
Weapons: Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Other two-handed weapons cannot be constructed of bone.
Bone weapons have half the hardness of their base weapons and have the fragile weapon quality. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not. Bone weapons take a –2 penalty on damage rolls (minimum 1 damage).
Armor: Studded leather, scale mail, breastplates, and wooden shields can all be constructed using bone. Bone either replaces the metal components of the armor, or in the case of wooden shields, large pieces of bone or shell replace the wood.
Bone armor has a hardness of 5 and has the fragile armor quality. Masterwork bone armor also has the fragile quality, but magic bone armor does not. The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1 (to 0)."