[Spheres of Power] The Mentalist's Handbook Playtest


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Hey, everyone! You’re likely already aware of Drop Dead Studio’s Spheres of Power alternate magic system for Pathfinder, and the fact that there’s going to be a book that expands upon the options presented for each of the system’s twenty spheres. I was fortunate enough to write for the upcoming book on the Mind Sphere, tentatively titled The Mentalist’s Handbook. As with the other handbooks, we’re of the opinion that many minds make light work and many eyes spot more errors than just a few, so in the interest of building better books feel free to help yourself to an early sneak peak at the material presented herein! For a type of magic that has traditionally vacillated wildly between overpowered and underpowered, we’re excited to hear if any options effortlessly smash apart encounters that your GM spent dozens of hours preparing, or if any options are so amazingly inefficient as to be effectively unplayable. And hey, if our spelling, grammar, or punctuation isn’t up to par, we can use that feedback as well. Worst case scenario: you might not find anything to comment on, but you can still have fun with it around your game table!

The Mentalist's Handbook Playtest!

Feel free to drop any comments here, on the document itself, or in both places. Mistakes, weird rules interactions, typos, questions about situational applications of rules, and any other relevant questions or issues are welcomed. We might not be able to respond to it all, but every comment will be read and appreciated. Thanks!


Good to have some free playtest mentalist sphere stuff out there. ;)

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