
Thomas Jones |
One thing I have really loved about Pathfinder is the fresh spins they put on well known monsters. Like how the ogres are based on the demented hillbillies in Texas Chain Saw Massacre or goblins being based on Gremlins,Critters,& Lilo and Stitch
Given the wave of evil clowns in the media this year, I was wondering if there is a Pathfinder race that could mesh with idea of evil clowns i.e. Killer Klowns from Outer Space, The Joker,etc.
Or have any evil clowns served as the basis of any Pathfinder monsters?

DominusMegadeus |

There's Ruzel, the Infernal Duke of Humor, Blasphemy and Undeath.
Zombie Clown Devils of some kind would be suitably horrific servants of such a deity. A bunch of rotting Gnoll-ish people who are forced to paint themselves in bright colors and tell horribly offensive jokes as they torture newcomers in Hell.

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Well, any Humanoid race can wear a clown outfit, and any Bard can take Versatile Performance (Comedy) and sub in that skill for Intimidate.
Additionally, the Bogeyman is depicted in fairly garish clothing, and makes a great 'scary clown' monster if you want to use it that way.
A bogeyman vampire could combine this suggestion with the above one, and be kinda terrifying both mechanically and thematically.

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You knocked?
But seriously, folks:
A) Regarding Pathfinder Goblins, the best description of them I ever heard was "Evil Animaniacs."
B) I really want there to be (as was half-bakedly postulated in the 3.5 Dragon Compendium) a proper Jester class, not merely a Bard Archetype, but an Alternate Class to Bards like Antipaladins/Samurai/Ninja, with an altered spell list geared more toward the offensive,, and a restored "Non-Lawful/Chaotic" alignment restriction (I don't understand why they lifted that from Bards but not Barbarians) with some degree of commensurate power increase for the trouble. I soooo want to be Malcolm from The Legend of Kyrandia!

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There's Ruzel, the Infernal Duke of Humor, Blasphemy and Undeath.
Zombie Clown Devils of some kind would be suitably horrific servants of such a deity. A bunch of rotting Gnoll-ish people who are forced to paint themselves in bright colors and tell horribly offensive jokes as they torture newcomers in Hell.
Let's not forget the worshipers of Alichino, the Jester Prince of the Cage, the member of the Malebranche assigned to Golarion. I mean, his holy symbol's a skull in a jester cap, you can't get much more "evil clown" than that!

gamer-printer |

This is 3PP, but, Rite Publishing Pathways #26 includes Clown Demons by Steven Russell, a CR 20 creepy monster - it's free, why not take a look? It has kind of a rejuvenation ability (Indestructible) with a kind of phylactery.

The Shaman |

As a race, goblins do have some merit. Wayangs and fetchlings may not be necessarily evil, but they are quite disturbing. Some tieflings (Div-, Qliphoth- and Rakshasa-spawn) can work as well. Also, I imagine a drow follower of, say Andirifkhu (Demon Lord of knives, illusion and traps) can be extremely good at this killer clown business.
Hmm, checking the archives, I found that there is actually a daemonic harbinger associated with abduction, strangers, and sweets - Folca. They give access to, among other things, the Lust subdomain. Yikes.

Haladir |

You'd have to adapt it from 3.5, but in the 3.5 D&D book Heroes of Horror, there's an evil fey monster called the gray jester. It feeds on joy and laughter... draining those emotions from those who laugh at its antics. It then can corrupt the members of its joy-drained audience and force them to do its bidding...

Haladir |

Here's a possible "killer clown" encounter...
In Oppara, a prominent entertainer was Poofle, female halfling bard who performed as a clown. She was thoroughly beloved by the people of Oppara, rich and poor alike. She had a kind heart and loved nothing but bringing joy and laughter to children.
And then she disappeared.
Rumors were that she joined a Varisian caravan, or that she accepted a more lucrative job in Westcrown (or was it Absalom?), or that she has taken vows as a priestess of Shelyn, or that she simply tired of her career and decided to simply step away from the limelight.
In reality, Poofle was attacked and killed by a vampire, who then turned Poofle into one under its thrall! For the past few months, her will was broken by her new master, and she is now thoroughly under her master's thrall—and completely evil herself.
Now, rumors are circulating that Poofle has returned! She has been seen performing again, this time in the poorest neighborhoods of the most run-down districts in the city. Those who have caught glimpses of her impromptu public performances are heartened to see Poofle bringing a little joy and mirth to the city's poorest children... which is especially good now, as children are turning up missing in the same neighborhoods. You see, rumor has it that Nidalese slavers are targeting children in this district...

Cevah |

I really want there to be (as was half-bakedly postulated in the 3.5 Dragon Compendium) a proper Jester class, not merely a Bard Archetype, but an Alternate Class to Bards like Antipaladins/Samurai/Ninja, with an altered spell list geared more toward the offensive,, and a restored "Non-Lawful/Chaotic" alignment restriction (I don't understand why they lifted that from Bards but not Barbarians) with some degree of commensurate power increase for the trouble. I soooo want to be Malcolm from The Legend of Kyrandia!
How about AD&D 2nd Ed
JESTER — Rob Kuntz, in his currently unpublished module, The Tower of Zaeen, has included a jester. A recent DRAGON™ Magazine (issue #60) also included the jester as an NPC class. Because I have also considered the jester as an actual class for the game, I have not as yet read either description. Jesters, as I envision them, can be of human, gnome, or halfling race. (Elves could never permit themselves to be so debased; dwarves are far too serious and just plain humorless.) Alignment is as desired by the player. A jester would have a combination of verbal, magical, and acrobatic skills which allow the class to be viable even though there is no great power. Verbal skills would enable the character to influence many creatures toward kindliness, humor, forgetfulness, thoughtful consideration, irritation, anger, or even rage. Magical skills would have to do with jokes and tricks — sort of a directed wand of wonder with some magic-user spells and illusionist magic tossed in. Acrobatic skills would be mainly tumbling and juggling, with some magic tossed in there as well. Level titles are: Wag, Punster, Masquer, Harlequin, Clown, Juggler, Buffoon, Fool, Joker, Jester. Powerful at its upper levels. the class will be less than popular with fellow adventurers, I suspect, so that jesters will frequently have enemies and travel alone. . . .
/cevah