| Lorddacen |
Making a Homebrew campaign for Roll20 system new at it but wanting to do something special, going to play in the League of Legends world. Players will be apprentice Champions that are being sent out as the real champions cant leave due to a current crisis. Each player would have been mentored by one champion and thus will have a trait that will give them a bonuses based on the first 3 abilites of the champions.
Here is an example:
Garen LV.3:When charging you gain and additonal +1 to hit Lv.6:Once per day as a immediate action you gain a +4 deflection bonus to saves and AC for 1 round LV.12: Whirlwind attack deals +1d10+1/2Str if your wielding a Two handed weapon
Something like this though im not sure if this is too op or not enough. im not planning on just making it for each champ but rather with the players applications i will make one for their choice.
If you could give me some ideas or assistance balancing that would be great.
Each player gets a buff, buffs based on champion not on players class, but a wizard can take garen for example but just not as useful for that class
Thanks