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Hey Homebrewers,
The Story:
So reading the Vigilante class, and it's easily in my top 3 favourite classes written for anything that uses a d20. Reading the social talent Safe House and I thought that it would be neat if this was a Demiplane (of the same sizing that governs the Safe House Talent). That spiraled off into all sorts of ideas into an Archetype for Vigilante that deals with the great beyond, outer spheres, and planes.
TLDR:
So I'm looking to make a Planar Archetype for Vigilante but as a ammeter brewer I'd like some help on ideas on what to add, what to take away, perhaps even some wording
Dual Identity You now have two Identities that are both your Vigilante Identity and Social Identity, but you must designate that your identities must have one (or more) of their alignment components in opposition of the other. Law vs Chaos, Good vs Evil, etc. In addition you my take True Neutral and chose LG, CG, LE, or CE as it's opposition identity.
(For the sake of the DM, perhaps the Vigilante should have a “True” alignment, that is undetectable.)
This changes the Vigilante's Dual Identity
Talents:
Personal Demi-PlaneSocial: Acts as the safe house talents. The entrance is a Portal Gate which you must construct at a specific location. This is a pocket extradimensional space.
Personal PlaneshiftSocial: You no longer need a gate to access your demi plane (but you may still use on), preforming a 10 ritual allows you and up to eight creatures to be shifted to your pocket dimension. When you repeat this ritual in your demi-plane it teleports/planeshifts you to the exact location of the previous plane you just left.
(Perhaps use something like the Animate Object size rules to aid in transporting how much and many creatures and objects?)
Prefect TeleportSocial: You are able to designate a point in space and whenever you use teleport or planeshift, you are able to teleport to that location without error. You may share this prefect designation to anyone who includes you in the spell, or consults you while casting the spell. You can keep a number of designated point up to your intelligence Mod (min 1)
JaunterVigilante: Gain a pool of points some how that allows you to access some more spell like abilities. Similar to monk’s Ki pool.
A follow up talent at 8th level to spend 2 point to cast Dimension door.
More advanced at 12th to spend 4 points and cast teleport.
Even more advanced at 14th to spend 6 points to cast Planeshift.
Warrior from BeyondVigilante: Gain Favoured Enemy +2 against any summon, called, or conjured creature. Upgrades every 8 Vigilante levels, stacks with Rangers Favoured. Increases by +2 if you take Warrior of the Spheres after taking this Talent.
Warrior of the SpheresVigilante: Gain Favoured Enemy +2 against extraplanar creatures with an Alignment type that are in opposition to your current Identity. Upgrades every 8 Vigilante levels, stacks with Rangers Favoured. Increases by +2 if you take Warrior from Beyond after taking this Talent.
Portal MasterVigilante: You may preform a 10 min ritual on an doorway, entrance, or archway. To imbue the passage with portal energies transforming it into a portal. The portal does nothing and does not activate until you perform the ritual on a second passage way. Linking these two portals allows any creatures that pass through to instantly transport to the other one. You may designate requirements or restrictions to activate either of the portals. For instances: "A creature must carry a key through the doorway to activate the portal"
You may only have two portals activate in this way at one time. You may dismiss or destroy a portal if you are within 100ft of it, or are standing on the other side of it's linked portal.
This is just what I have so far. Comments, thoughts, Ideas?