Paradygmatic |
So please, no spoilers, I'm a player in a Mummy's Mask campaign that has just recently started. [We just finished exploring the House Pantheru building]. The DM is a fairly new DM who has not had a lot of chance to check out the upcoming adventures to ask the question of a base of operations.
So my question is this: right now, we're simply staying at some random inn, but we would like to purchase a building or perhaps a traveling caravan, depending on how the AP goes... so are we going to be staying or leaving/returning often enough in Wati to make buying a building there worthwhile, should we wait and buy a small caravan for a traveling sort of campaign, or pretty much assume getting a base of operations is going to be out of the question?
Thanks in advance for letting me know.
archmagi1 |
A base of operations in Wati would be useful for books 1 and 2. Book 3 goes across the river to Tephu, and then you're in the wilderness thereafter.
If your group really wants a Base, get a river barge. It would be easy enough to ferry it across the river to Tephu in book 3, and you could then ferry yourselves up the river to Ipeq when you head out West later in the AP. If you're feeling creative, trade the boat in for a wagon train or some such once it turns into an overland adventure in book 3.5+.
Note: Ipeq doesn't actually appear in the AP, but will be the closest point of civilization for the back half. Unless you have teleport, then distance is not a factor.
Estri |
My group used the first inn as their initial base and then took over a building in book two that they used for the rest of the AP. Although you travel through the wilderness in the later books, there are break points that can be used to return to Wati. My group had friends and connections they wanted to check in on--and to continually ensure that the city remained safe/stable.
Paradygmatic |
Well, this is totally delayed, but thanks for the answers. We have indeed taken over a part of the inn and are using that currently, but we have plans on making our own unique wagons, using these Safecamp Wagon and creating additional options to expand on them, such as the items inside staying inside, controlling temperature, light, etc. :)