| BearsDragon |
Warning my group is about to start IG next month. No Spoilers please.
Dose any one know how magic is going to be integrated in to Starfinder? How will magic interact with Tech? Will Tech reign supreme or will they coexist? Is sufficiently advanced magic indistinguishable from technology? There's a whole range of possibilities. Personally I'm a fan of both hard sci-fi and high fantasy and I appreciate the skillful blending of genres but not everyone is and Starfinder is obviously geared towards the Sci-fi side of the road. My experience as a writer is that it's easier to integrate tech into a world with magic than the other way around. As a player and potential GM those are theams I'd like to explore.
| Echo Vining |
I'm pretty sure we haven't heard much, if anything, about how magic and tech will play together in Starfinder. However, if you're wondering from an Iron Gods perspective, that AP and the Technology Guide should have all the rules for how things interact in Pathfinder, at least for the purposes of that campaign.
Phylotus
|
From what I have heard at different panels with the devs, they are wanting Magic and Tech to be able to co-exist and not be mutually exclusive (the approximate words Owen used were "... plasme rifle with magical holy runes etched into it..."), but they are also wanting magic to be reigned in a little bit. An comparison was given between the difficulty of becoming a powerful enough wizard to cast Fireball with the ease of a soldier picking up a weapon that essentially shot fireballs, and how magic would look in a world like that.
I'll find a link to one of the posts here that collects everything we've heard about Starfinder and share it here for you, I'm sure the information that you're looking for will be there, if we know it.
Edit: Here it is!