Version 13.2 of the Pathfinder files for Hero Lab is now available!


Product Discussion


This month brings us only one book, but a flood of new adventure options! Also, a heavier than usual batch of bug fixes!

New Releases


  • Spooky Scary Skeletons! Haunted Heroes Handbook debuts as the first book in the new Pathfinder Player Companion #24 package.
  • Several new pathfinder modules are now available for purchase! Carrion Hill, The Harrowing, The Midnight Mirror, Tears at Bitter Manor, The Dragon's Demand, and Plunder & Peril are each available as a new package.
  • Are you ready to go "In Search of Sanity"? Episode 1 of Strange Aeons is now available as the first chapter in our latest Encounter Library.

Enhancements & Changes


  • Player content from the adventure paths is now enabled by default, to make it easier to discover by users.

Bug Fixes


  • Claw attacks were missing for animal companions and eidolons.
  • A phantom's ability to deliver touch spells was showing the wrong range at 12th level.
  • A Living Grimoire didn't have a starting spellbook available.
  • Vainglory was imposing too large of a skill penalty.
  • The Circuit Judge was removing all of a cavalier's feats.
  • Master Bard wasn't removing the AC penalty from Raging Song.
  • Arcane Dabbler wasn't letting you select a witch spell.
  • The Quicken Breath Weapon feat was requiring Con 13, instead of Con 15.
  • The Power of Evil feat was applying its profane bonus incorrectly when activated, which meant it could stack incorrectly.
  • The Power of Righteousness feat was applying a profane bonus instead of a sacred bonus, which meant it would always stack incorrectly with other sacred bonuses.
  • The Sudden Strike feat was applying a situational to saves instead of attacks.
  • The Master of Peaks/Swamp Rebel trait was not mentioning its bonus type in its situational.
  • Many traits from Dragon Empires Primer were still applying their benefits even when disabled.
  • The Sliding Axe Throw feat was missing it's source from Dwarves of Golarion.
  • The Raging Chakra feat was missing it's Con 13 pre-requisite.
  • The Angelic Flesh (brazen)/Flame Heart feat was applying it's fire resistance even when disabled.
  • The Contagious Spell metamagic power was incorrectly sourced to Advanced Players Guide instead of Horror Adventures.
  • The Nurian Shield feat was throwing an error when added to a character.
  • The Nightwave Style feat was applying its skill bonus incorrectly, so that it would sometimes stack wrong.
  • The Ever-Vigilant feat was applying its skill and Initiative bonuses incorrectly, so that they would sometimes stack wrong.
  • The Collapse Crawler feat was not mentioning its bonus type in the situational.
  • The Construct's Bane feat was not making Knowledge (arcana) a class skill soon enough for it to get the +3 bonus when ranks were added to it.
  • The Mechanical Universe feat was incorrectly applying a trait bonus to the chosen skills, rather than an untyped bonus, and only one of the selectors worked.
  • The Corpse Companion template was incorrectly showing a source of the Rival Guide.
  • The Chakra Adept feat was not recognizing when Chakra Initiate was taken.
  • The Resistance Chakra feat was not recognizing when Align Ki was taken.
  • The Touched by Sacred Fire feat was applying fire resistance even when disabled, and was missing a situational for the saves.
  • The Exploding Tiger Fist feat was looking for improved natural attack instead of improved unarmed strike.
  • The Caruth Practitioner feat was missing the prerequisite of 4th level in one of several different classes.
  • The Crippling Missile rogue talent was throwing errors when added to a hero.
  • The Extra Innate Spell feat was not functioning.
  • The Theurge class was not able to add a spellbook.
  • The Lay of the Land feat was giving an unresolveable validation error once you added favored terrains.
  • The Manifested Blood feat was showing multiple copies in the Activated Abilities table when taken multiple times.
  • The Unfettered Familiar feat was not able to be added multiple times.
  • When filtering the deity list by a keyword, the lines for domains/subdomains/inquisitions were not being checked by the filter.
  • Certain domains which should have been available to the deity Veles were not available.
  • The Goat of the Woods deity was missing access to the Apocolypse/Prophecy Domain.
  • The Veles deity was missing access to the Fish/Apocolypse/Prophecy Domain.
  • The Seggotan deity was missing access to the Prophecy Domain.
  • The Bastet (KP) deity was missing access to the Hunting Domain.
  • The 'The Hunter' deity was missing access to the Hunting Domain.
  • The Snapping Turtle race was listing it's CR as 1, instead of 1/3.
  • The Shae race was adding its default knowledge skills twice, as well as several other dupes.
  • The Shae race's touch attack was showing incorrect damage.
  • Negative levels were not reducing the CL/Concentration bonus of racial spell like abilities.
  • Negative levels were not reducing Initiative bonus.
  • The Cloak of Fangs wasn't adding it's bite correctly when activated.
  • Several items from inner sea monster codex had names that were incorrectly capitalized.
  • The Climber Lizardfolk race was missing it's default Hp.
  • The Extra Rage Power feat was not interacting with secondary barbarian levels (from the PU variant multiclass system).
  • The Kinetic Blade infusion for kineticists did not allow the user to specify whether the blade counted as light or one handed.
  • The Vigilante's Shield of Blades ability was not applying a bonus to AC when power attack was activated.
  • ReqFeat tags for mythic feats were not appending "mythic" to their name in the missing pre-reqs text.
  • Several domains were showing Smoke as an extra 2nd level domain spell.
  • Armed to the Teeth was not using the correct pre req when users changed the prevalance of guns in the campaign.
  • The Haunt Collector archetype's Extract Haunt ability was incorrectly added at 8th level rather than 2nd.
  • The Military Tradition Human ART was not offering firearms as selections.
  • Mythic Unseen Spell was not merging with the non-mythic version in the statblock.
  • The Light Slaver's Crossbow was missing it's weight.
  • The Incredible Parry mythic ability was not chooseable by the Guardian mythic path.
  • The Mythic Great Cyclops was incorrectly sourced to Bestiary 3.
  • Eidolons with the Avian form were missing their claw attacks.
  • The Armor Focus feat was not fulfilling the pre-reqs for Armor Mastery feats as though it were armor training.
  • Double weapons were not halving power attack's bonus to damage for their off hand attack.
  • Eidolons of the Biped form were showing themselves as immune to trip.
  • Plant companions from ARG were not marked as forbidden for PFS characters.
  • The Crawling Hand stock portfolio had incorrect HP and the race itself had an incorrect CR.
  • Medium's trickster spirits were adding bonuses to only Dex skills, instead of all skills.
  • The Bloody Fists trait was incorrectly adding a trait bonus to unarmed melee attacks instead of damage.
  • The Figment Familiar archetype was reducing max HP in an odd way, and was not hiding Spell like abilities of the Divination school.
  • Vital Strike was applying to Kineticist's blasts when activated.
  • Faerie Dragons were available to PFS characters as improved familiars.
  • Mythic Weapon Focus wasn't working correctly for grapple.
  • The Giant Ant Queen race was having it's CR set to 6 by the templates it bootstraps. The final CR should be 2 higher than the base giant ant (CR 4), which I corrected it to.
  • When creating a custom monster, there was not a way to add fast healing.
  • The target text for mass heroic fortune was missing.
  • The favored class bonus for a changeling witch wasn't adding a free spell.
  • The bonus damage from Painful Stare has been clarified.
  • The Withstanding armor property can now specify its creature type.
  • Phantoms were getting extra HP if the average HP at new levels rule was active.
  • Bloodragers were missing the new bloodlines from Legacy of Dragons.
  • Skeleton templated creatures with racial HD were calculating thier CR incorrectly.
  • The Lumivore ability of the Typilipede race had no way to activate it's temporary HP pool.
  • The Order of the Glyph hellknight order was duplicated.
  • The Helm of Certain Sanity was not taking up the head slot when equipped.

Data File Authoring


  • Classes can now have multiple StartBook tags. This is used for the Theurge class from Kobold Press, which gets 2 starting spellbooks (one for wizard spells and the other for cleric spells).
  • Added the Hero.FamHPQuart tag. Used by the Figment familiar archetype, it causes the familiar's HP to equal one fourth of the master's, rather than one half.
  • Added the Helper.IndepPool tag. When bootstrapping a temporary Hp pool to something which cannot have an activation (like a race), adding this tag allows the pool to be independantly activated.

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