| Interjection Games |
Interjection Games is proud to present the Patreon-backed Assassin base class!
This time around, flavor took a backseat to some really awesome mechanics. The Interjection Games assassin is a "momentum", or sliding scale combo point, base class, the only other example being the top 10 of 2015 nominated Master of Forms base class. Like the master of forms, the assassin is built in such a way that it forces decision making every round, while also lending a cinematic feel to play. Unlike the master of forms, the assassin's use of sneak attack allows entire categories of support abilities to exist without hamstringing the class as a whole, thus opening up new avenues of design that were simply impossible within master of forms chassis. An assassin chooses two categories of in-combat abilities and two categories of out-of-combat abilities from a list of seven at 1st level, which gives the class 18 distinct builds without the need for archetypes. Even within specializations, barely over 1/3 of the available abilities can be taken by level 20, so there's technically room for at least 36 distinct builds in there. To paraphrase the backer who made this happen, you can have a whole party of assassins, and everyone's a special snowflake.
The inclusion of an out-of-combat pool allows the assassin to be useful when there's nothing around to shank, and a fair number of offensive assassin techniques are compatible with both momentum combo points and the out-of-combat pool, so there's always the option to sacrifice the rest of the day's out-of-combat utility to hurl powerful abilities in a desperate situation.
In other news, the Strange Magic 2 Kickstarter is imminent, for the preview document is being finalized today. Stay tuned!
| The Ragi |
Interjection Games is proud to present the Patreon-backed Assassin base class!
Another very solid offering, with lots of content and possibilities.
I'll be throwing one of these guys at my players as soon as possible, and I expect great villainy from him!