
Donald Robinson RPG Superstar Season 9 Top 32 |

Hey everyone, my posting here today is two-fold.
First, I featured a dice/board game on my blog today as an unusual game took for GMs and players alike. Some of you out there probably came across similar suggestions for Rory's Story Cubes before. For those that haven't, please give my review of the Story Cubes a read. If anyone would like to see more unusual game aides featured, let me know and I'll dig up some others.
The second reason I am starting this thread is because I am in the midst of redesigning the skill system for That Pathfinder Roleplaying game (the system grandfathered to us from D&D 3.X). I am looking to make it something more akin to AC and hitpoints, but for skill checks.
I am working on this project because I feel it becomes meaningless to roll a skill check for certain skills at different levels. I mean, with current options you can make a character that almost never can fail an Intimidate at level 1. I do understand that in a game where you have magic that covers almost everything, skills can become irrelevant anyways.
I am not looking to make skill DCs more difficult, but rather, to create a range of success as well as a system where multiple checks might be required.
I have browsed the forums for different approaches others have taken as well as concerns that had been presented. If there are any concerns anyone has (especially about an AC/HP system for skills), I would love to read them. I know that such as system will slow down the game at different stages due to the extra die rolls.
I will post a link to the new system when I am finished (hoping around mid-July). If anyone would like to playtest the new system before they are posted, please notify me.
Thanks everyone!