| GM 1990 |
We ported this over a few sessions ago, and its been a refreshing dose of stress during combat when a PC went below 0, that reminded me of my college days when I'd track PC damage myself and only describe their general appearance, wounds, and how bad they looked. When someone went down in those games players didn't know if they were at -1hp and had several rounds to live or if they were 1 round from death. People took action to defend their fallen comrades.
My daughter's archer went down today and was setting on 2 failed death saves, the group nearly turned itself inside out to get help to her, even eating an AoO to ensure she didn't have to roll again on her turn.
We essentially run it just like the 5E OGL, on your turn roll 10 or higher to succeed, 9 or less fails. 20= auto stabilize and gain 1hp; 1=2 fails. succeed on 3 before you fail on 3. We run a successful DC15 heal check, administering a potion, or healing magic stabilizes a character.
Is anyone else using this?