| Interjection Games |
Strange Magic 2 is shaping up to be some really cool stuff! Today's preview is one of the upcoming microcosms for the herbalism system; this should end up being to herbalism what greater manifestations are to ethermagic: optional, yet awesome.
I'm also taking suggestions for more microcosms. What influences and/or twists nature in your games?
| The Ragi |
An urban biome could probably stand between the regular ones.
And something with pollution, which seems like a good theme for the herbalist: water pollution from mining producing heavy metal contaminated plants; air pollution creating plants contaminated with all sort of gases; noise pollution creating sonic powered plants. All these could be placed inside an urban biome.
Ruins: plants that crawl all over old buildings, taking over, destroying and hiding civilizations.