| Ciaran Barnes |
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The first was lost years ago, the second I remember nothing about, and the next two are on my profile page. But this time around, I went in with some new ideas.
-Each fighter chooses a mental ability score that he favors, as part of the combat style feature. This plays part in many class features and also fuels a point pool.
-Armor training and weapon training are gone, and has been replaced with a feature called master-at-arms. No attack bonuses to be found here though. Some of the bonuses will be familiar, but there is another part that is inspired by the brawler's close weapon mastery.
-A new ability called size up gives him his bonuses to attack and defense against an opponent whose capabilities he has determined.
-Half of the bonus feats have been replaced with martial versatility (with small changes).
The next two abilities come from the "role" section of the fighter's description. Most of you will recognize it:
Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
Surviving such sorties themselves: I have a new feature called survivor! A concept I have wanted to implement for a long time. Fighter should stubbornly drag themselves out of bad situations. As they gain levels, these defensive abilities get better.
Controlling the flow of battle: I have a new feature called flow of battle! Using the point pool, he creates areas (radius, cone, line) on the battle field that target enemy's CMD instead of saving throws.
Finally, a late addition to the mix, a feature called warlord. Not thrilled about it, but I wanted a 10th and 20th level capstone.
Anyhow, it's completely untested and a few of the features are are further out there. So... Critique away.