
Abraham spalding |

He's mad, but all the best people are.
The idea here is sacrificing for more power. Euphoria is the part that ties in emotions and feelings.
I purposefully did not include gather power as I felt that pulled away from the central theme of giving of yourself for more power now. As a work around to keep the expenditure of burn from killing the class I did offer the option of spending arcane pool points to lower burn. You have to keep the constant balance, go too far in either direction and it's going to hurt.

Denorisn |
Interesting. You decided to try and graft burn on the magus class. I'm going to play devils advocate here, and you might not like it.
So most magus rely on spell strike and spell combat to deliver shocking grasps to the foe as their bread and butter playstyle, but removing these we're left with something entirely different. alright so what is it? This magus will do melee sometimes, as the elemental overflow does grant decent to hit and damage comparable to a fighter, yet burn makes them squishy in melee, without any other way to mitigate that, so why would a effectively low HP class stay in the fight?
I see myself in this playstyle selecting a ranged weapon and focusing on archery to compliment the ranged blasts the magus DOES have access to. The burn ascetic is really good for that, you can squeeze extra d6's out of fireball or scorching ray or lightning bolt- ranged blasts are good for this burn. secondly, without amy means to mitigate damage,s staying safe at ranged with a bow is the best bet. DEX, CON, CHA isn't too hard to come by.
Secondly what stat are we supposed to max? CON or CHA? With burn and a con of 13, we're looking at 5 points total of burn, max, which doesn't really scale, so per day you only have like 5 uses of your burn abilities. Thats'... not that good to give up spell combat and spell strike for. More often you just burn 1-3 spells ready then ride around shooting arrows the rest of the day as you're too slow on HP overwise.
Lastly, add a line about any Magus class effect related to INT now uses CHA instead to their spells so the archetype plays nice with arcana or other possible archetypes.

Abraham spalding |

This is a rather tricky archetype and any time you grab a class' primary class feature it needs a hard look I agree.
I see this archetype switching between two modes: melee and spell casting. Leading with spell casting and building some burn on the initial blasts then as then enemy closes switching to hammering them with weapons.
I purposefully left the pool and spell recall in to help shore up spell usage and to give a means of burn mitigation.
If you are worried about taking a hit you can spend pool points to clean off burn (side note, I need to clean this part up, it should be a free action once per round on your turn and you can clean multiple burn points at a time).
Of course then you are down the pool points instead, but it is an option.
On the burn mechanics:
As you burn you will adjust up your con (with euphoria) so there is a slight offset there. Burn helps long term spell casting by upping your DC (side note two, need to extend to hit and damage bonus to spells).
I fully agree I should have made the Int based class features charisma based. That was an oversight on my behalf.
Over all this class is about the back and forth balance of using burn and its bonuses and pool points and its bonuses and your hp.
Statwise I could see two primary "builds"
Con = str > cha primary... Build some burn to get bonuses and focus on melee afterwards.
Cha=con primary... The focus of the archetype, cast hard and balance out if/when damage happens.