Version 12.18 of the Pathfinder files for Hero Lab is now available!


Product Discussion


We happily return to our normally scheduled release week this month! Meet a variety of benevolent beings in Heaven Unleashed, our latest book in the Campaign Setting series! If you're worried your foes might breach your defenses, the Armor Master's Handbook available as part of Player Companion 22, has just the set of tools you need to shore them up!

In addition, we have the usual assortment of bug fixes!

New Releases


  • Content from Armor Master's Handbook is now available as the third book in Pathfinder Player Companion #22. It adds many options for defense oriented characters!
  • Heaven Unleashed, now part of our Campaign Setting #15 package ($4.99), adds many unique characters who are all connected to the Heavens.
  • Episode 3 of the Hell's Vengeance Adventure Path is now included in our Hell's Vengeance package, available for only $24.99!
  • Many stock portfolios from older books have been updated with official art.

Enhancements & Changes


  • Updated several Ultimate Intrigue things in response to the published FAQ (such as Criminal Reputation).
  • Based on a consultation with Paizo, Class Templates from Monster Codex now conflict with adding normal classes to the templated creature.
  • Based on a consultation with Paizo, spiritualists have had several duplicated spells in their spell list stripped out.
  • Based on a consultation with Paizo, the Elemental Body series of polymorph abilities grant Burrow 20 when taking the form of an earth elemental.
  • Based on a consultation with Paizo, several improved familiars have a narrower set of allowed alignments for their master.
  • Based on a consultation with Paizo, the Expanded Summoned Monster feat grants 2 extra selections Per spell level, when the feat is taken the 2nd and subsequent times.
  • Based on a consultation with Paizo, Phantoms now report an error if they equip armor and their slashing DR never advances beyond 5.
  • Based on a consultation with Paizo, the bloodrager's Greater Bloodrage counts as Greater Rage for pre-reqs and effects, but neither Tireless Bloodrage nor Mighty Bloodrage count as the similarly named Barbarian abilities.
  • Added an Primitive Human ethnicity, donated thanks to the work of both DreadKatak and ShadowChemosh!
  • Added an Ability Range Modification adjustment.
  • Added the Class Free Spells in Spellbook adjustment.

Bug Fixes


  • The Alchemist and Investigator were calculating their free spells from advancement numbers incorrectly.
  • The Donkey Rat race had too many ranks in stealth and was not counting as a quadruped.
  • PFS Core campaign characters were getting an error about Alchemical Burn being not allowed.
  • The Deliquescent gloves were affecting siege weapons and natural weapons that are not limbs, like bites.
  • The Hammer of thunderbolts was reporting an error about having the throwing power, but not being a thrown weapon.
  • When using the Revised Action Economy rules from PU, the charging condition was still applying an AC penalty.
  • The Champion of Irori PrC was not increasing the effective level of flurry for unchained monks.
  • The Ascetic Strike feat was not increasing effect with monk robes.
  • The Ascetic Strike feat was sometimes not increasing damage dice at all.
  • The Lightning Rage feat was not stacking the insight bonus it applied correctly.
  • The Nine-Tailed Scion trait was not adding +1 CL for spell-like abilities gained from Magical Tail.
  • Spell-like abilities gained from Magical Tail were calculating CL counting HD twice.
  • The Fencing Grace feat was not appearing for those who owned the Ultimate Intrigue book but not the Advanced Class Origins book (where it was originally defined).
  • Based on a post on the paizo forums by Mark Seifter, the Bat Shape feat has been changed so that when adopting the form of a bat (normally diminutive), the polymorph is limited to becoming tiny (the limits of Beast Shape 2, which is cited by this feat).
  • The Ragebred heritage for skinwalkers was incorrectly increasing Wisdom by 2.
  • The cavalry caster, blessed scamp, and jali were missing the Southlands source.
  • The swordmaster's trance ability wasn't calculating its rounds per day correctly.
  • The Heat Adaptation utility wild talent was granting cold resistance instead of fire resistance.
  • The Courtly Knight wasn't removing the bonus teamwork feats granted by the Tactician ability.
  • Suli didn't have acccess to the Mostly Human ART.
  • Improved Day Job had a typo.
  • Aasimar and tieflings had incorrect default starting ages.
  • Several abilities were causing errors when choosing special qualities for a custom monster.
  • Lore Wardens weren't getting the correct number of skill ranks.
  • The Undead Lord's pre-requisites always required the Undead domain.
  • Quain Martial Artist wasn't adding its damage bonus to gauntlet attacks.
  • The Unnatural Aura evolution wasn't available.
  • Spine dragons were missing their fly speed (as mentioned in a FAQ).
  • The Limp Lash spell needed a note to clarify how it worked (as mentioned in a FAQ).
  • The Freebooter's Bane class ability needed a note to clarify how it worked with Quarry (as mentioned in a FAQ).
  • Several mundane gear and magic items have been tweaked to show better in the statblock.
  • A helper ability added to all heroes when a certain source was active, was incorrectly showing in the Polymorph form.
  • The Co-Walker ability was not applying the untyped bonus to Disguise correctly, so that it should stack with other untyped bonuses.
  • The Charging Stag Style feat chain was not working correctly with the Master of Many Styles archetype.
  • The Claw of Sepenret's Kiss of Ulthar ability was throwing errors when the PrC was added to the hero.
  • The Water Mauler variant race had incorrect attributes and other things.
  • The "Feat, Bonus" adjustment was only adding an additional feat slot to the hero if the feat selected was a racial feat.
  • Fixed a typo in the name of the "Thronefused" template.
  • Kobolds NPCs with PC class levels had a challenge rating one step too low.
  • The spell adjustment for Bloody Tears and Jagged Smile was raising an error.
  • Some resonant powers were showing up on the gear summary panel and printed character sheet when disabled.
  • Bloodragers couldn't add magic levels, such as those granted by the dragon disciple prestige class.

Data File Authoring


  • Added the AddReq.ArmLigPlus, AddReq.ArmLigPlus, and AddReq.ArmLigPlus tags. These are the mirror of tags like AddReq.ArmorLight.
  • Several fields which were obsolete have been hidden in the debug output.
  • Helper.NotNatural has been obsoleted, according to consultation with paizo, all fly speeds should add a bonus to the Fly skill based on maneuverability, not just "Natural" fly speeds.
  • Added the Hero.HasArmTrn tag, which is assigned to the hero early in PostLevel, to simplify some things about Armor Mastery feats.
  • Added the SbNamePar.IncUsrText tag, which causes the contents of the user text domain to be appended in parenthesis for the statblock name.
  • Added several more AddReq tags (ArmLigOnly, ShiBucOnly, etc), for when you must be wearing exactly that kind of armor/shield.
  • Added Helper.TempDisabl, which can be applied along with FtDisable to mitigate the effects of that tag (all scripts should still be disabled, but TempDisabl allows the feat to show normally in the statblock/summary tabs/printout). This is used for many feats from Armor Master's Handbook which disable themselves when the hero does not equip the correct type of armor.


Quote:
Quain Martial Artist wasn't adding its damage bonus to gauntlet attacks

Can Hero Labs have an option set so that gauntlets do not count as unarmed attacks? Ever since the 12.2 update:

Quote:
Paizo has clarified that the Gauntlet weapon should not be a separate selection for things like the weapon focus feat, and is instead a modifier to unarmed strikes, so the deity Ng, whose favored weapon is the gauntlet, has been changed to favored weapon: unarmed strike (including the PFS rule that deities with unarmed strike as a favored weapon grant improved unarmed strike to their clerics as a bonus feat). Previously, followers of Ng could not take the Weapon of the Chosen feat tree because weapon focus (gauntlet) was not available in Hero Lab.

It's been a little messed up since it's not officially stated anywhere that they interact the way Hero Labs has them interacting:

Weapon Focus/Specialization (unarmed), and monk's robes, and amulet of mighty fists have been affecting gauntlets.

Avenger Vigilante's Fist of the Avenger talent specifically apply to both unarmed and gauntlet attacks, and the new Shield Gauntlet Style line of feats have Weapon Focus (gauntlet or spiked gauntlet) as a prerequisite. Both imply gauntlets and unarmed attacks are separate weapons.

It's cool if Hero Lab team has picked an interpretation for something that's unclear all over the boards, but can it be set as a houserule for either option?

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