[Fat Goblin Game] Come check out my new Wind-warrior class!


Product Discussion


I recently had my class, the Wind-warrior, published with Fat Goblin Games. Link here.

While many warriors may hold the line with ease, they do little to stop the never ending dance of the wind-warrior. A wind-warrior is a cascade of ceaseless motion and whirling death; moving effortlessly from opponent to opponent dancing among them like leaves on the wind, leaving not behind but death. With effortless grace they caress their opponents with steel, hewing them in twain, while gliding across fallen foes in a captivating, deadly dance.

A wind-warrior excels at harrying foes, setting up flank opportunities, and moving around the enemies front lines to threaten the more vulnerable support.

So come check it out and write some reviews! I'm open to any and all comments and I am more than happy to discuss my product here on this thread.


Should it not say "leaving naught but death"?

I'm also bemused by the fact that you have merely re-copied the product text, which in three paragraphs tells us little about the class.

I get that it isn't exactly frontline, and that it seems to be about flanking, movement and maneuvrability - beyond that ... nothing.

Can you tell us anything about how it works? Saves? Skills? Proficiencies? Is it full BAB? What are the interesting mechanics? Can you clarify/expand upon the flavor?


Oceanshieldwolf wrote:

Should it not say "leaving naught but death"?

I'm also bemused by the fact that you have merely re-copied the product text, which in three paragraphs tells us little about the class.

I get that it isn't exactly frontline, and that it seems to be about flanking, movement and maneuverability - beyond that ... nothing.

Can you tell us anything about how it works? Saves? Skills? Proficiencies? Is it full BAB? What are the interesting mechanics? Can you clarify/expand upon the flavor?

Sure thing.

Its a Full BAB, two strong saves (Will and Reflex) Dexterity based martial based around one handed slashing weapons.

The main mechanical component that drives the class is the class feature "Boundless Step (Ex)". Basically, every time the Wind-warrior successfully strikes an opponent as part of a full attack action the Wind-warrior is granted a free 5 ft. step (in addition to the normal free 5 ft. step granted as part of a Full Round Action). This is a specific design choice to include a certain style of mobility currently not present in other PF products.

Additionally, the Wind-warrior is granted several class features that give certain SLAs, such as wind wall.

The Class comes with 3 archetypes: Windwalker, Bladewalker, and Windbender. Each vary the proficiencies from slashing one handed weapons to other styles (Unarmed, TWF, and Two-handed Weapons respectively) each with their own tradeoffs.


How do you justify the SLAs lore wise? It sounds very martial/mundane.

Also, isn't "hit, 5 foot step" essentially Cleave Through + Great Cleave?


Scott_UAT wrote:

How do you justify the SLAs lore wise? It sounds very martial/mundane.

Also, isn't "hit, 5 foot step" essentially Cleave Through + Great Cleave?

Could you be a bit more specific on justification of SLAs lore wise? I mean, there are examples of martial classes gaining SLA or near enough through "insert thematic reason here." For example, a Paladin gains spell casting and supernatural abilities through being a paragon of his/her belief structure. The Wind-warrior gains SLAs through practiced training of bending the wind around her, allowing her to specifically manipulate the wind.

Also, cleave through + great cleave is a dwarf specific feat line only available at level 11. Additionally, cleave is a standard action.

This class feature is every time you strike an opponent you take a free 5 ft. step when making a full attack action. The action economy is very different, not to mention access to it. There's more to the mechanic than what I'm teasing, but this is the basic premise.


BiosTheo wrote:
Scott_UAT wrote:

How do you justify the SLAs lore wise? It sounds very martial/mundane.

Also, isn't "hit, 5 foot step" essentially Cleave Through + Great Cleave?

Could you be a bit more specific on justification of SLAs lore wise? I mean, there are examples of martial classes gaining SLA or near enough through "insert thematic reason here." For example, a Paladin gains spell casting and supernatural abilities through being a paragon of his/her belief structure. The Wind-warrior gains SLAs through practiced training of bending the wind around her, allowing her to specifically manipulate the wind.

This

It's one thing to say, "I, being rooted in the archetypes of white knights, religious knights, and militant clergymen, can call upon the power of my deity (who I worship) to grant me power" (paladin).

It is another thing to say, "I can bend the wind around myself".

How?

Yes, it's a cool mechanic- but... how? Are they masters of some ancient magic art? Psychics? The defenders of wind elementals who taught them to master their unique power? A latent talent we all have? Science? (etc)
What's the justification there?

(Not trying to pick at you- just trying to get info on the class.)


Scott_UAT wrote:


It's one thing to say, "I, being rooted in the archetypes of white knights, religious knights, and militant clergymen, can call upon the power of my deity (who I worship) to grant me power" (paladin).

It is another thing to say, "I can bend the wind around myself".

How?

Yes, it's a cool mechanic- but... how? Are they masters of some ancient magic art? Psychics? The defenders of wind elementals who taught them to master their unique power? A latent talent we all have? Science? (etc)
What's the justification there?

(Not trying to pick at you- just trying to get info on the class.)

Thanks for the clarification, to answer your question: it is a martial art style that allows them to bend the wind around themselves. In the movie "Hero" there is a decent visual representation of this in the fight between Flying Snow and Moon during the red tinted telling of the story. The Wind-warrior isn't anywhere near as dramatic (in that sequence Flying Snow bent the wind forcing nearly sending Moon flying repeatedly) but its probably the closest I could come to giving a good visual representation in cinema.


Thanks for the clarifications BiosTheo!!!

I'd be interested in seeing comparisons of the Wind Warrior and the Marauder - I couldn't remember and it took me a long time to track it down - I knew I had seen a class based around movement in melee - moving during a full attack has been done before (and also as was pointed out above [for dwarves?!?!])...

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