VOLUNTARY Fumbles?


Homebrew and House Rules

Liberty's Edge

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A neat rule in Vampire: the Requiem 2nd Edition is that in dramatically significant circumstances a player can voluntarily "downgrade" a normal failure to a "dramatic failure," which is that system's term for a fumble, and in return they receive a "beat," which is effectively 1/5 of an XP. From an in-game perspective, the character is learning from his mistakes. From a meta perspective the player is incentivized to spice up the drama.

That made me wonder about a voluntary fumble system for Pathfinder, where, in the event that a player rolls a natural 1 on an attack roll, the player can take a fumble in addition to the automatic miss (maybe draw a card from the Fumble Deck?), but also get something in return, like a d6 that can be added to any single d20 roll thereafter, or maybe even a reroll on any single d20 roll.

This would introduce the chaos an fun of fumbles, but leave the choice totally in the players' (or GM's, I suppose in the case of NPCs) hands, and that might remove the "punishment" feel that fumbles are sometims said to carry.

What do folks think?


Essentially you're suggesting a rule in which while Nat 1s are still automatic misses the fumble is merely a penalty the player can accept in exchange for a bonus on their next roll...interesting.


I like it. You could also award them a Hero Point, even if this is the only way they would be able to get them.


Sounds fun. I'd enjoy this as either a player or a GM.

It's amazing how the promise of a potential minor benefit can make a player willing to take on terrible risk (oh, 2E Wild Mage, how we loved you...)

Silver Crusade

Pathfinder Adventure Path Subscriber

In my games any time a player rolls a 1 on an attack they may draw from the Fumble Deck. If they do so, they get a Critical Hit card to keep. They may use the critical hit card to either automatically confirm a critical threat OR if they confirm the crit, use the effect on the card. Shuffling the crit card back into the deck upon use.

Basically making critical cards an optional system for players who don't mind having their characters look stupid occasionally, or choosing not to use the crit fumbles on particularly dramatic or important battles.

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