GM KoolKobold's The Maiden of the Sea Homebrew Campaign-Needing Some Feedback


Homebrew and House Rules


Hi. Well, I got most of the first part of the campaign down, and once I get the second part down as well, I suppose I can start the campaign. But first, I'd like to see what you guys think.

Here's what I got:

On the island country of Rominel, anyone from the Inner Sea Region can move to the capital of Threkstar to start a new life-and that's what happens with the PCs. Either they're from the smaller towns/villages on the island or they're newcomers from other countries (Osirion, Absalom, Varisa and the Shackles being some of the most popular choices of origins, IMO), and the PCs will meet in a bar to converse (a little cliche yes). Then a man asks a favor-he needs to go home, yet as it is getting dark out, he feels a little unsafe, as some bandits do like to prey on those who walk at sunset or later. He rewards them with some gp if they accept, and if they do, they have a surprise-a tribe of goblins named the Foam Fang ambush them, with the intent on killing the man. The PCs kill/drive off the goblins, and the man walks home, saying that it is not too far from the spot. He promises that he will deliver their reward the next day.

Next morning, the PCs get a scroll and a large bag of GP-I was thinking around 100-150 gp each. This is because the man was the Prince in disguise-and the scroll says that the goblins being in the city is not a good sign, as normally someone needs to bribe/threaten/pay them to get that deep into "longshank" territory. So the PCs will track down the goblins' path, and lead to their lair-a huge abandoned ship. They beat the boss, and either discover from her (or if the leader's dead, her journals-these goblins are actually literate) that she was payed by a thieve's guild to attack the prince. They also get a first glimpse at the Wave Witch-who will be more important in one of the later books-as a goblin snake sorcerer will say mystical and strange chants as she fights them, saying that her mistress will love to "test their wits".

The PCs deliver this news to the Prince and the King, who are surprised-the Blood Blades have been another problem, but normally as bandits and pocket pickers, not assassins and murderers. They catch a Blood Blade fighter who's about to kill a kid for gold, and when the PCs catch him, he'll reveal where the hideout is. If they kill him, they can go to the sheriff of the town-who was once a Blood Blade as a youth-and he'll tell them on which part of the town he's been getting reports from. However, he's yet to find their lair, as they "constantly move from spot to spot, and even make fake lairs to throw us off." One fake lair will lead to a sewer, that is the home of a Small sized otyugh who explains where the real location is-he doesn't even ask for anything else, as the Blood Blades's new leader "don't like us otyughs". They go to the lair, and fight more Blood Blade enemies, and encounter the leader-a reptoid oracle of heavens, who claims to be the perfect infiltrator-journals say he's been in the city for decades, posing as everything from shop clerks, soldiers, and even a priest at one point. And his journal also shows that he wanted the Prince dead to take over his spot-for who can notice that the Prince is not real when he looks like the real thing?

As a reward for such a discovery, the King pays the PCs a huge reward of GP, and knights them as the Prince's assistants/guards/etc, depending on their classes-bards will teach him how to play instruments, melee classes will be his guards and will help him practice combat, archer classes (fighter or rangers who focus on ranged combat) will teach him how to use the bow/crossbow, divine classes will give them philosophical lectures, and arcane classes will be teachers (sorcerers and witches will mainly teach him about life lessons, while wizards/alchemists/investigators will be more like teachers in the fields of science).

And that's Book 1 in a nutshell.

Any and all advice/feedback will be great.

EDIT: I know I made a similar thread like this, but that was more for help on the campaign as a whole. This one, I have the ideas, I just need the feedback.


Isn't this assuming rather a lot on the part of the players?

Quote:
On the island country of Rominel, anyone from the Inner Sea Region can move to the capital of Threkstar to start a new life-and that's what happens with the PCs. Either they're from the smaller towns/villages on the island or they're newcomers from other countries (Osirion, Absalom, Varisa and the Shackles being some of the most popular choices of origins, IMO), and the PCs will meet in a bar to converse (a little cliche yes).

Why not ask them about why their character is in Threkstar so you can then wrap the story around the threads of their lives? Then too you might be able to avoid needing the tavern if any of the characters happen to know one another or if they have some reason to join forces. You could always have the NPC meet up with them in some other way.

Quote:
He rewards them with some gp if they accept, and if they do, they have a surprise-a tribe of goblins named the Foam Fang ambush them, with the intent on killing the man. The PCs kill/drive off the goblins, and the man walks home, saying that it is not too far from the spot. He promises that he will deliver their reward the next day.

What if they don't accept? What if they're killed instead of the goblins?

Quote:
So the PCs will track down the goblins' path, and lead to their lair-a huge abandoned ship. They beat the boss, and either discover from her (or if the leader's dead, her journals-these goblins are actually literate) that she was payed by a thieve's guild to attack the prince. They also get a first glimpse at the Wave Witch-who will be more important in one of the later books-as a goblin snake sorcerer will say mystical and strange chants as she fights them, saying that her mistress will love to "test their wits".

How will they track them down? What if they don't want to track them down? Is the prince going to hire them to track them down? What if they can't beat the boss?

Quote:
They catch a Blood Blade fighter who's about to kill a kid for gold, and when the PCs catch him, he'll reveal where the hideout is. If they kill him, they can go to the sheriff of the town-who was once a Blood Blade as a youth-and he'll tell them on which part of the town he's been getting reports from.

Where will they catch this fighter? What will interest them in going after the Blood Blades? I mean some might see it as a moral duty but others would want a reward.

Quote:
One fake lair will lead to a sewer, that is the home of a Small sized otyugh who explains where the real location is-he doesn't even ask for anything else, as the Blood Blades's new leader "don't like us otyughs". They go to the lair, and fight more Blood Blade enemies, and encounter the leader-a reptoid oracle of heavens, who claims to be the perfect infiltrator-journals say he's been in the city for decades, posing as everything from shop clerks, soldiers, and even a priest at one point. And his journal also shows that he wanted the Prince dead to take over his spot-for who can notice that the Prince is not real when he looks like the real thing?

What if they kill the otyugh? Is it tied up or similarly captured? Why is it even there? If they ask it why the new leader doesn't like otyughs, what will it say? What happens if they can't face all the Blood Blades? Why would the leader make such claims let alone write them down where anyone can read them? Are they going to fight this leader? If so what happens if they lose? If they capture instead of kill the leader does anything different happen?


Indagare wrote:

Isn't this assuming rather a lot on the part of the players?

Quote:
On the island country of Rominel, anyone from the Inner Sea Region can move to the capital of Threkstar to start a new life-and that's what happens with the PCs. Either they're from the smaller towns/villages on the island or they're newcomers from other countries (Osirion, Absalom, Varisa and the Shackles being some of the most popular choices of origins, IMO), and the PCs will meet in a bar to converse (a little cliche yes).

Why not ask them about why their character is in Threkstar so you can then wrap the story around the threads of their lives? Then too you might be able to avoid needing the tavern if any of the characters happen to know one another or if they have some reason to join forces. You could always have the NPC meet up with them in some other way.

Quote:
He rewards them with some gp if they accept, and if they do, they have a surprise-a tribe of goblins named the Foam Fang ambush them, with the intent on killing the man. The PCs kill/drive off the goblins, and the man walks home, saying that it is not too far from the spot. He promises that he will deliver their reward the next day.

What if they don't accept? What if they're killed instead of the goblins?

Quote:
So the PCs will track down the goblins' path, and lead to their lair-a huge abandoned ship. They beat the boss, and either discover from her (or if the leader's dead, her journals-these goblins are actually literate) that she was payed by a thieve's guild to attack the prince. They also get a first glimpse at the Wave Witch-who will be more important in one of the later books-as a goblin snake sorcerer will say mystical and strange chants as she fights them, saying that her mistress will love to "test their wits".

How will they track them down? What if they don't want to track them down? Is the prince going to hire them to track them down? What if they can't beat the boss?

Quote:
They catch a Blood Blade fighter
...

Hmm...I see what you're going with. Don't worry, there will always be a way to find the answers-for instance, if they kill the otyugh, they will just go through more fake lairs until they discover the real lair. If they kill a Blood Blade thug, like I said, someone will suggest the sheriff, as he used to be in the Blood Blade when it first came in.

I mean, yes, I'm gonna have to make alterations (or what if scenarios) if things don't go as planned. I mean, I know that not everything goes as planned in a campaign. Figuring out all of the possible scenarios will be tricky, but not impossible.


KoolKobold wrote:

Hmm...I see what you're going with. Don't worry, there will always be a way to find the answers-for instance, if they kill the otyugh, they will just go through more fake lairs until they discover the real lair. If they kill a Blood Blade thug, like I said, someone will suggest the sheriff, as he used to be in the Blood Blade when it first came in.

I mean, yes, I'm gonna have to make alterations (or what if scenarios) if things don't go as planned. I mean, I know that not everything goes as planned in a campaign. Figuring out all of the possible scenarios will be tricky, but not impossible.

Well, I had figured that you'd come up with what ifs, but it's also important to consider why things are too. The otyugh is a good example. It's in a safehouse of a gang it no longer can belong to because the boss doesn't like the species. But if that's the case, why is it there? Does it have nowhere else to go or is it being held captive? These sorts of things can help you in outlining potential plot points.


Indagare wrote:
KoolKobold wrote:

Hmm...I see what you're going with. Don't worry, there will always be a way to find the answers-for instance, if they kill the otyugh, they will just go through more fake lairs until they discover the real lair. If they kill a Blood Blade thug, like I said, someone will suggest the sheriff, as he used to be in the Blood Blade when it first came in.

I mean, yes, I'm gonna have to make alterations (or what if scenarios) if things don't go as planned. I mean, I know that not everything goes as planned in a campaign. Figuring out all of the possible scenarios will be tricky, but not impossible.

Well, I had figured that you'd come up with what ifs, but it's also important to consider why things are too. The otyugh is a good example. It's in a safehouse of a gang it no longer can belong to because the boss doesn't like the species. But if that's the case, why is it there? Does it have nowhere else to go or is it being held captive? These sorts of things can help you in outlining potential plot points.

For the otyugh, the best I can come up with (call it laziness) is that there were more, larger otyughs, yet its size allowed it to remain hidden in the sewers. It's stayed in the safehouse simply because there's rotten food there; it doesn't live in the safehouses (each one would have a hole for a Small creature to slip into the sewers), merely go to them for food-unless of course the safehouse is being used.

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