
Canadian Bakka |

Greetings,
Currently the majority of our gaming group is having difficulties meeting online for a rpg campaign through Roll20. It is not due to a lack of interest on the behalf of the players; rather, life takes unexpected twists and often other priorities come first.
That being said, in order to prevent the campaign from dying simply because it has been too long since the last gaming session, at least 2 players (not including the GM) are required to play per game session. When there are absent players (for whatever reason), the present players will be given control of the absent player(s)' characters. This is an agreement that our gaming group has decided on; there will be no grudges held in case of character deaths (so long as it was not done deliberately; any attempts to deliberately cause the death of an absent players' character is ignored and the GM will take over control of the character at that point to prevent further abuse).
The game is held online through Roll20 (we currently live in different cities but we have known each other since our membership days at a rpg-gaming club at York University more than a decade ago). The rules system we use is predominantly PF-based, with some adjustments. The campaign is fantasy-based, with a lower magic setting (any spellcasting class that grants spell levels higher than 6th level are not available; psionics is mostly not available either).
The Kingdom-Building rules system is in use, with modifications and other adjustments, along with the Mythic Adventures rules set and add-ons (such as The Tome of Battle from 3.5 D&D).
We strive to have a game session at least once a month. Length of a game session varies from 4 hours to 8 hours, depending on how much free time we have available.
The campaign is intended to have a fantasy feel to it similar to many rpg video games (without the excessive magic). While many published modules and segments from AP are incorporated, these are heavily modified.
What are we looking for? A player with some familiarity with Pathfinder or 3.5 D&D, but limited experience; meaning, we like to have a member with less than 5 years of playing D&D and Pathfinder combined. Why? For one thing, we believe that having someone with a fresh perspective on gaming is likely to bring in new ideas and concepts that we haven't tried before.
Another benefit is that a less experienced player tends to be a younger player, and a younger player is less likely to have as many obligations and priorities as most of the group members, thus increasing the chances that we will have at least 2 players when we try to have a game session. Yes, this sounds a bit selfish on our part, but we're trying to keep this online campaign alive.
We are, however, not interested in people who have the following gaming style/gaming personalities: power-gamers and rules-lawyers. We strive to make sure that everyone has a good time and roughly the same amount of contributions (albeit in different ways) to the success of the adventuring group; we also do not want to spend valuable time in-game on arguing about rules and so forth. It is not that we cannot work cooperatively with power-gamers or rules-lawyers (we have done so in the past quite successively), it is just that we are at a point in our lives where we don't need or want additional aggravation.
While we have no preference in gender or ethnic background, we are hoping to include a female gamer into the group to expand the group's diversity. A meeting in person with anyone who express interest in joining our group is required first so that we can discuss and get a fair sense of each other's personality and quirks, :)
If interested or you have specific questions regarding the campaign itself, please send me a PM.
Cheers!
CB out.