
Vampire Kitty |

Okay, so hello everyone, my name is Desiree!
My home group of 12 1/2 years kind of disbanded after 2 members got deployed and another moved away for a job and I was told that this is the place for us 'groupless' to go.
I would very much like to place a PC or two in some games but need some more information before I proceed, so as to make sure my expectations match reality and that I do not make any embarassing gaffs or social faux pas.
I have read over a few recruitments and PBP games and have a few questions, if someone will indulge me.
1. How do you format text for spoilers and such? I'm probably just missing it but I don't see any kind of tutorials or anything.
2. What is gestalt? I have seen it a few times and have only heard of the it from a 3.5e D&D internet forum. Is it the same thing?
3. Do very many people allow 3rd party material in their games? I am mostly asking for stuff from Dreamscarred Press, like their psionics and path of war lines.
4. Are there any unspoken rules of etiquette other than post on time, no cheating, and don't be a disruptive, argumentative nuisance?
5. How long does a game take to complete? Based on the few APs that I have read up on and looked at, it seems like months to years. I have no problems with that, of course, but I was wondering if there was an average.
Thanks for any help you can offer!

Rennaivx |

Lovely to meet you, Desiree!
1) There's a handy guide to formatting chat text below the text entry box where you're typing. Just click the button next to "How to format your text".
2) Yes, gestalt is an import from 3.5, where you essentially take the features from two different classes as you level up. It makes for very high-powered games.
3) It truly depends - I can't even give a good estimate as to how many would allow third-party material, although I think Dreamscarred Press is one of the more likely ones to pass muster.
4) I think that pretty much covers it. :) One other thing, though - make sure, when you're creating a character, that you pay attention to the guidelines the GM sets out. Getting into a group can get competitive, since there's far more players than GMs; if you're blatantly ignoring something about what the GM says they're looking for, you're guaranteed to not get a spot.
5) I just completed a 32-page module in about six months, but some of that length was due to a severe slow-down around Christmas that we never quite recovered from. I've heard of especially fast module runners with active posters making it through a module in two or three months, but I'd probably take three to four as the average. For adventure paths, expect two years at least.