
Narsham |
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The space limitations in Sins of the Saviors lead to tactics that simply aren't particularly interesting or challenging. I want this thread to feature either redesigns of some of the Runeforge encounters or expanded tactics for existing encounters.
Let's take I2: False Vraxerises. Part of the problem with the tactics here is the classic "doesn't work with the description," as these six go invisible and then shout at intruders, giving away their positions. This should be a confusing and exciting encounter fit for the Illusion faction.
Before Combat: Upon hearing movement or combat nearby, the Vraxerises cast spells as follows: false life, then shield. Four of them then cast invisibility and scatter around the room. The fifth casts mirror image, while the last casts displacement and stands next to the fifth.
When the party arrives, they'll see one Vraxeris with multiple mirror images (one of whom is actually a displaced Vraxeris). That visible Vraxeris delivers the threat and then attacks.
When combat begins, three of the invisible Vraxerises open with greater invisibility, while the fourth casts displacement. Both visible Vraxerises cast spells, leading to a situation where the PCs see a mirror image casting.
On the following rounds, invisible Vraxerises cast major images of Vraxerises appearing in various spots and spellcasting. Coupled with confusion spells, the intent is to utterly confuse the players as well as the PCs and leave them uncertain how many actual Vraxerises there are, as well as which are images.