In a 2 person gestalt game.


Homebrew and House Rules


One character is going to be Warpriest/Slayer. (Not a paladin with sneak attack...trying for a LG NG but stern and aggressive. Might follow Ragathiel. ) She wants to avenge her town.

The other is Fighter/Magus. He wanted to be a knight but is studying magic inorder to try and figure out what happened to thier town.

Does this fill the basic roles well enough?

Going to set this in Isger. Vaugely stole this plot from Elder Evils mixed with Dragon Quest 8.

Their town has turned to crystal while they were out "doing something else."


What level are they?
What level will they become over the course of the campaign?
Are you GM?
How experienced are the players?
How experienced is the GM?
How is loot / magic items given? Randomly? Freely? Magic Mart? Crafting?
Are there any other significant houserules?

At first glance, the roles seem to be filled. They might have trouble hitting all the skills, especially Charisma related social skills, but with a cooperative GM and the aid of spellcasting, it shouldn't be too bad.


We are starting out lvl 1 young characters. Who will retrain into their classes.

We are doing this more as an rping experiment so we are both gm'ing some, turn taking or switching off. We both have a few years experience as players and as gm's.

They will go to 20 + 10tier.

Loot will be mostly purchased or found but we might take a feat or 2. We are experienced in running a game each missing a role. I ran one without a trap person. He ran one were we had divine and a bard but not a real big arcane presence....the bard requently forgot she had spells. She became a second healer really.

We use house rule con + lvl sleep recovery. regular plus con mod after. Also roll your hp and dm rolls you take higher of the 2. roll 4d6 drop lowest and reroll 1's.

My Magus changed his mind he is Swashbuckler/Magus not fighter magus.

The Cha is going to be under the Magus's umbrella. He is really experenced in that role.

RPG Superstar 2012 Top 32

You're going to need good combat, Perception, healing, and condition removal.

Everything else is gravy.

It would be nice to have area effects, Stealth & scouting (Survival?), people skills, knowledge skills, utility magic, mobility, trap removal skills.

In a 2 PC party, action economy is going to be key. Selecting classes with combat pets (cavalier, cleric with Feather sub-domain, druid, hunter, Nature oracle, summoner, to a lesser extent paladin and ranger) might be helpful.

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