Help With Gunslinger for PFS


Pathfinder Society

Grand Lodge 1/5

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Hey jo I am one of those filthy Gunslingers in PFS
or I am starting one up...

but I have a hard time finding out what are guns place in the world
because it is infecting the price of the bullets and black powder.
I take it as there is nothing like GUNS EVERYWHERE as we can´t use revolvers but is it commonplace guns or are we down to emerging guns?

the problem is that I have a hard time finding it in the additional resources... anyone who have found it out?

Grand Lodge 5/5 *

Emerging.

5/5 5/55/55/5

Kobad wrote:

Hey jo I am one of those filthy Gunslingers in PFS

or I am starting one up...

HISSSS! UNclean!!! :)

Quote:

but I have a hard time finding out what are guns place in the world because it is infecting the price of the bullets and black powder.

I take it as there is nothing like GUNS EVERYWHERE as we can´t use revolvers but is it commonplace guns or are we down to emerging guns?

You are down to emerging guns. Guns are the latest new thingamabobbers from the exotic lands of alkenstar, land of the mana storms, where the unreliability of magic has lead to the development of technologies that let people stand a chance against the bizzare creatures the wild magics have produced.

Quote:
the problem is that I have a hard time finding it in the additional resources... anyone who have found it out?

Additional resources

The following parts of the Advanced Player's Guide are NOT legal for play: craftsman alternate Dwarven racial trait, practicality alternate Halfling racial trait, heart of the fields alternate Human racial trait, Alchemist's Brew Potion class ability (he receives Extra Bombs instead as a bonus feat), Cavalier's Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat), Witch's Cauldron hex, Antipaladin alternate class, Cooperative Crafting feat, all cursed magic items and artifacts, the Hero Point new rule and associated feats, spells, and magic items
Note: The nature oracle replaces awaken with animal growth

Guns are in the advanced players guide, so they're legal but...

How does purchasing/crafting special material alchemical cartridges work in Pathfinder Society Organized Play?

You figure out the cost of special material ammunition the normal way (or look it up on the table on page 141 of Ultimate Equipment). If you have the Gunsmithing feat you can craft non-alchemical cartridge ammunition for 10% of the cost. If you have at least 1 rank in Craft (alchemy) you can craft alchemical cartridges for half the price of the cartridge.

I know there's a rule that you can't buy guns unless you're a gunslinger (or have the feat) but can't find it.

Grand Lodge 1/5

Thanks for the info that helped a lot Joe and Bignorse.

yeah about the buy guns yes you can you just need the fame for it plus you still need the gunsmithing feat to be able to use your fame on gun...
that also goes for the gunslinger of what I have found out.

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