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So in 5e medicine is a wis based skill. Did the WoTC developers feel that medicine was more about intuition and insight then about learning?
It's *typically* a Wis-based skill, to allow the herbal and medicinal loremaster character concept who isn't academically smart, but is very experienced.
However, since technically a DM can call for any ability check for any skill proficiency in 5e, I tend to split it into Medicine (Int) checks to be able to know about medicine and disease and Medicine (Wis) checks for treating said disease and mixing up medicine accurately and carefully. Heck, I've even called for a Medicine (Dex) check to do stitches and delicate surgery.

Four Horsemen—Death |
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You could look at it as more about being able to determine what is affecting your patient right now by discerning their symptoms. Like a medically-specialized from of Perception.
Once you know what's wrong, it's a relatively simple matter to address it (usually).
Honestly I think it's probably a Wisdom skill just to make sure that the typical healers are good at using it, and it's been that way since 2e at least (Healing nonweapon proficiency).