Fixing the Weapon Design System from WMHG


Homebrew and House Rules


Problem: The way it works right now, you couldn't even design vanilla weapons using this system...let alone interesting things. So I came up with some adjustments and additions that make it a bit more manageable.

Adjustments:

Base damage die is based on handed-ness 1d3 for light, 1d4 for one-handed, and 1d6 for two handed.

Increased Critical Threat Range is 3dp for 19-20, 7dp for 18-20.

Increased Critical Multiplier is 3dp for x3, 6dp for x4. Otherwise works normally (No more than x3 with Increased Crit Range for 6 design points).

Additional Qualities

Single Hand Grip – Adds 1 Design Point to the weapon but prevents wielder from using it with two hands, one handed weapons only and cannot be added to weapons with Ease of Grip.

Intricate – Adds design points while increasing the Craft DC for the weapon by 2 for every point added. Intricate can only be added to exotic weapons. Intricate weapons with 4 or greater to Craft DC can only be masterwork with the appropriate adjustment to price.

Weapons Made with these adjustments:

Vanilla Demo:

Rapier – one handed martial (7 bdp)
Improved Damage (1), Improved Critical Threat Range (7), Additional DP (+1bdp, 15gp), Single Hand Grip (+1 bdp)

Crossguard Hilt Cutlass

A cutlass specially made with a secondary hilt at the guard, allowing it to be wielded like a tonfa. Fighting defensively with this weapon grants the wielder +1 shield bonus to AC.

Price 24gp; Type one-handed melee slashing; Proficiency martial; Damage (M) 1d6; Damage (S) 1d4; Critical 18-20/x2; Weapon Group heavy blade; Weight 4lbs

Improved Damage (1) Weapon Feature (blocking) (1), Improved Critical Threat Range (7), Additional DP (+1 bdp +15gp), Single Hand Grip(+1 bdp).

Hidden Blade (light exotic 6bdp)

A light weight retractable blade that extends from a mount attached to the wrist. The weapon provides a +2 bonus to Sleight of Hand checks to conceal it. On a coup de grace made by this weapon, the Fortitude save DC is increased by +4.

Price 324gp; Type light melee piercing; Proficiency exotic; Damage (M) 1d4; Damage (S) 1d3; Critical x3; Weapon Group light blades; Weight 1lb

Additional DP (+1bdp, +15 gp) Weapon Feature (deadly) (1), Attached (3), Concealed (1), Improved Critical Multiplier (3), Improved damage (1), Intricate (+2bdp, +4 Craft DC)

Extendable War Scythe (Two Handed Exotic 9 bdp)

A specialized polearm that can modulate its reach.

Price 58 gp, Type two-handed melee slashing, Proficiency exotic; Damage (M) 2d4; Damage (S) 1d8; Critical x4, Weapon Group Pole Arms; Weight 4lbs

Additional DP (+3 BDP, 45gp) Weapon Feature (reach, trip) (4), Improved Damage (1), Spring Loaded (2), Improved Critical Multiplier (6), Intricate (+1 bdp, +2 Craft DC)

Feel free to praise/criticize/tear apart these rules as you see fit.

RPG Superstar Season 9 Top 16

To be fair, the balance of core weapons are all over the place, so any weapon design system would not be able to let you replicate all core weapons. Even in my own weapon system, you can't make a dagger because daggers are so amazing.


Yeah, that's the consequence of Paizo not establishing a system like this when they were making weapons in the first place. Still I'd like to know what others think of these changes.

RPG Superstar Season 9 Top 16

RedDingo wrote:
Yeah, that's the consequence of Paizo not establishing a system like this when they were making weapons in the first place. Still I'd like to know what others think of these changes.

Well, Paizo didn't make most of the weapons. And it's alright if all weapons aren't balanced with one another as long as there's a good upper and lower bound.

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