| Natch42 |
I'm interested in helping my GM out by getting him a book that contains a lot of good side quest ideas. My initial thought is that there might be a Paizo book that contains nothing but side quests, otherwise I'd have to get a campaign book that just so happens to contain a myriad of possible side quests itself, and use only those.
Any suggestions?
| Natch42 |
To recommend side quests I usually want to know what type of game your in and what level of characters.
I mean if your playing a pirate game my recommendations might be different than say a sandbox wilderness or urban setting.
More information please!!!
Well, the type of game is set in a homebrew world, where there are two main "factions", the White mages, and the Black mages(one party specializes in evocation, the other is...abjuration, I think?). White mages are chaotic, while Black mages are orderly, and lawful. We're abouy 400-600 exp away from level 3, and our party consists of me(half-elf hunter, archer, owl companion), a fetchling shadow summoner(dual wielding daggers), and an elf wizard(no familiar). So far this campaign seems to be one that will take place on land, even though we started in a port town. Fights have been easy(sans one), but in this campaign, it's more about the role-play. We've definitely gotten through most situations with just our wits, not our swords.