1-6B Duergar Cultists Henchman Question


Pathfinder Adventure Card Society


The primary henchmen in 1-6B, the Duergar Cultists, are of type Barrier. Their powers list no negative consequence for failing to defeat them. So if I fail a check to defeat the Duergar Cultists, nothing happens to me. I just shuffle the henchman back into the location deck.

Is this intended? It seems a bit cushy for adventure 6. Should this henchman be of type Monster?

Pathfinder ACG Developer

The bya damage and hand recharging is their primary source of danger; they're insignificant threats to your mythic heroes otherwise.

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