
Garandor |

I plan on making a side quest based around Father Grimburrow. When the party begins to explore the prison they will find a Weeping Skeleton that just so happens to be the Fathers "Falsely Imprisoned Brother." Explaining why the good father and his clerics had not dealt with the problem since it was to much for him to face the horrors of his past and i also like the idea of the towns people being slightly afraid and respectful of the good father. Anyway the party will hopefully take the diplomatic route and try to free the brother from his souls imprisonment by proving his innocence with evidence gathered within what remains of the prison. Anyway the meat of it is this:
:The royal family member killed a fellow in a rage and the brother had stumbled upon the mishap getting framed for it when the guards arrived. Being beaten by the guards so that he could not speak in his own defense they framed him with the murder. Hauling him off to harrowstone. Left chained in his cell his innocent soul was tormented as he was burned alive in the fire.
Proof
: Wardens journal holds an investigation on some of his guards and the possibility of there corruption that he as investigation with a list of possible innocent inmates w/ Gorban Grimburrow as one of the victims.
:Use Speak with Dead on the victim buried in the graveyard.
:Tormented Guard's Ectoplasmic Essence raving about it's hidden treasure and it's need to leave and enjoy it. Hinting that the PC's need to search the Guard dorms to find a hidden cache containing this fellows journal and 200gp. DC 15 Perception if they encoutner this fellow first or DC 20 Perception to find it by searching the area beforehand.
They can Bluff Gorban's skeletal spirit with a DC 25 Bluff check to disperse the haunt by telling him they have proved his innocence to the town and cleared the Grimburrow name. If they Fail this Bluff check the skeleton becomes:
Gorban Grimburrow CR 3
XP 800
*A Medium Undead (Human, Fire)
Init +6; Senses Perception +10
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DEFENSE
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AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 25 (4d8+8)
Fort +3, Ref +2, Will +4
DR 5/Bludgeoning Immunity Fire
Weaknesses Cold Vulnerability
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OFFENSE
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Speed 30 ft.
Melee 2 claws +4 (1d4+1 plus 1d6 Fire)
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STATISTICS
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Str 12, Dex 12, Con 0, Int 12, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 15
Languages Common
SQ Undead Traits
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SPECIAL ABILITIES
Fiery Aura (Ex)
Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
Fiery Death (Su)
Gorban explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage. A Reflex save (DC 11) halves this damage.
Enraged Gorban bursts into flames shattering the rusted chains holding him in his cell as he charges cursing the PC's for attempting to deceive and yelling at them to end his torment. Dousing with Holy Water will suppress the fire affects for 1d4+1 rounds delaying Fiery Death until this affect fades. Also allowing for a DC 25 Diplomacy or DC 30 Intimidate check to return him to a coherent state.
Or they can actually gather the evidence and prove him innocent bringing Father Grimburrow to face his past and ask forgiveness of his brother for not believing in his innocence the whole time. Gaining the party 3 Trust with the town and The Temple to offer healing for free to the party even if they have not yet met the requirements or some such boon.
Just wanted to post this up here to maybe get some feedback and anything i could add or adjust. I know the monster looks strong dealing with a party of 5 and for the most part there very experienced so i'm not to worried about that. Anyway thoughts?