| Gaekub |
I'm currently playing my first Pathfinder character with 3rd level spells and above, and I'm loving the flexibility it gives me. Throwing down walls to block off escape routes or separate enemies, creating choke points with area denial effects, or summoning a fog to force everyone into melee.
However, since I've started playing this character I've noticed that most of the PC tactics games I play don't have nearly that many options. Most characters can only move and do damage, or occasionally a status effect.
Does anyone know of any tactics games with more options for actually controlling the flow of a battle rather than just damaging enemies?
archmagi1
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Divinity Original Sin, as feytharn said, has a lot of battlefield control spells. Rain soaks the battlefield, making puddles of water, extinguishing burning characters or fiery ground. Electric a puddle and get a shocking result. Fireball the puddle and steam clouds obscure. Fireball an acid pile you created and watch as noxious gas emerges.
Nothing comes near creating a pit in a choke point with a wind wall behind it as you fire wands at your enemies though.
| Gaekub |
Divinity Original Sin, as feytharn said, has a lot of battlefield control spells. Rain soaks the battlefield, making puddles of water, extinguishing burning characters or fiery ground. Electric a puddle and get a shocking result. Fireball the puddle and steam clouds obscure. Fireball an acid pile you created and watch as noxious gas emerges.
Nothing comes near creating a pit in a choke point with a wind wall behind it as you fire wands at your enemies though.
I'll have to try it out! I played a couple hours close to when it came out, but I was playing with a friend and we never managed to schedule another session. Sounds like it would be worth another shot.