| Oxylepy |
I came up with one for my own use with that homebrew class/archetype before, however I'm wondering what others may consider a balanced aystem for it. Normally it is out the window and a no go, but if the situation arose for a class which did not have some means to readily do so (bloodlines, mysteries, specialized schools, domains, etc), how would the community handle it in a balanced way? Assuming the class can learn extra spells in the first place (which falls under the jurisdiction of Wizards, Arcanists and the like), how would you guys balance out stealing a spell from the spell list of another class (witches, bards, clerics, etc)?
| RedDingo |
I assume these are spells that are exclusive to their respective class lists? I assume it would be form of independent spell research using the other class's spell as a template. Your character would research the target spell and create one of her own devices that achieves a similar result.
Of course this gets complicated when if you have an arcane spell caster attempting to achieve the affects of spell that primarily divine territory. An arcanist attempting to replicate the effects of Cure Light Wounds would be required observe the spell in use and pass a knowledge (arcane) and a spellcraft check (DC=caster level of spell + 10) before he could attempt to create a Transmutation spell that heals with d6's instead of d8's. Of course, some things like True Resurrection would be impossible to duplicate short of a Wish spell.
| Oxylepy |
Did you mean Transmutation, or Conjuration?
I like your system. When learning the spell it isn't the divine form you are copying, but more the concept of the spell which you are taking and reworking from the ground up with an arcane source. It isn't copying, it's more along the line of rebuilding the idea of it.
And yes, definitely talking about things outside spells your class could cast normally. I did it as an in-school ability (so it's the school of magic you're already good with) and then instruction from someone else, or substantial research investment as well as the spell in a written form.
| Majuba |
I made a Sorcerer archetype that can do this, but it has some severe drawbacks: no class spell list, can only learn spells when affected by them, same known limits, difficult concentration check to learn, non-Sor/Wiz spells are learned at +1 spell level from the caster's spell level. I've played that up to 14th level in Carrion Crown and it's been rather balanced - a few neat tricks but lots I can't do.
Doing it with a wizard/etc. class that isn't limited by the knowing, or anything else? I would suggest at least +2 spell levels, expensive materials, and possibly limited spell types. That would be whatever the method of actual acquisition used.
And FWIW, even wish can't replicate true resurrection.
| Snowlilly |
Recently most of my spell research has involved a magus researching wizard spells.
It's not that he cannot, or has not, obtained wizard spells through other legal means, it's just a matter of resource allocation. Set #1 cost me an arcana, set #2 cost me a feat, set #3 cost me gold + time.
Likewise, I would have no issue with a witch or bard researching most arcane spells. I might even allow a witch to research selected divine spells, depending on patron/archetype.
| RedDingo |
Did you mean Transmutation, or Conjuration?
Actually, it could be either depending on the mechanism. Healing via conjuration would involve turning magical energy into new cells to replace the damaged the damaged and displaced ones from the inflicted wound, thereby restoring tissue and organs. Healing via transmutation would involve using magical energy to return damaged cells to their original state thus retrieving lost blood, realigning broken bones, and closing up open wounds.