5e Fighter Conversion


Conversions


I've had this conversation enough that I'm putting this thread together to show the advantages of the 5e fighter if you converted from 5e to Pathfinder.

Fighter (Champion)

Alignment: Any

Hit Die: d10

BAB: Full

Good Saving Throws: Fortitude

Class Skills: Acrobatics (Dex), Craft (Int), Climb (Str), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (History), Knowledge(local), Knowledge (Nobility), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha).

Skill Ranks per Level: 6 + Int modifier

Weapon and Armor Proficiencies: A fighter is proficient in all weapons (exotic, martial, and simple), armor (heavy, light, and medium), and shields (including tower shields).

Fighter Training (Ex)

At 1st level, a fighter is capable of tremendous feats of combat prowess:

  • A fighter may use their Dexterity modifier with a light weapon or a weapon with the finesse special weapon property as if possessing the Weapon Finesse feat. When using a light weapon or a weapon with the finesse property, they may add their Dexterity modifier instead of their Strength modifier to the damage roll. If an effect would modify their Strength modifier to the damage roll modifies their Dexterity modifier as well.
  • A fighter may throw weapons at his full normal rate of attacks (much like a character with a bow) as if possessing the Quick Draw feat. In addition, the fighter may use their Strength modifier instead of their Dexterity modifier when making an attack with a thrown weapon. A fighter may draw a hidden weapon as if it was not hidden.
  • A fighter does not risk attacks of opportunity when making unarmed attacks or performing combat maneuvers. They also avoid attacks of opportunity when moving within a creature's threatened area as long as they do not leave it. A fighter is considered as having Dex 13, Int 13, Str 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of combat feats.
  • A fighter may add their Dexterity modifier to the damage rolls of ranged attacks.

A character that takes their first level of fighter at any point other than character creation may only choose one benefit from the list, and does not gain the ability to wear heavy armor or gain proficiency in exotic weapons.

Fighter Background

At first level, a fighter chooses two skills to add to their class skill list. Once selected, these class skills can't be changed. A fighter also gains Additional Traits as a bonus feat.

Fighter Combat Style Feat (Ex)

At 1st level, a fighter must select one combat style to pursue like a ranger. This expertise manifests in the form of bonus feats gained at 1st, 6th, and 10th level. At these levels the fighter gains all feats available from the combat style at that level. Once a fighter selects a ranger combat style, it cannot be changed.
A fighter chooses a second combat style at 10th level, gaining all feats available to that combat style.

Second Wind (Ex)

Beginning at 1st level, fighters have a limited well of stamina to draw on to protect themselves from harm. With one use of this ability, a fighter can heal 1d10 + their fighter level of damage. Using this ability is a swift action. A fighter must wait 1 hour before using this ability again.

Action Surge (Ex)

Starting at 2nd level, a fighter can push themselves beyond their normal limits for a moment. Once per day on their turn, they can take one additional standard action in a turn. Starting at 17th level, they can use this ability twice per day.

Improved Critical (Ex)

At 3rd level, any weapon that threatens a critical hit on a roll of a 20 now threatens on a roll of 19-20.

Ability Score Improvement (Ex)

Starting at 4th level, and at every two levels thereafter, a fighter may increase one ability score by +1. This is a typeless, nonmagical bonus that cannot be changed once made.

Press Advantage (Ex)
Starting at 5th level, a fighter can take the full attack action as a standard action instead of a full round action.

Remarkable Athlete (Ex)

Starting at 7th level, a fighter can add half their level to any Strength, Dexterity, or Constitution check or any untrained skill using those ability scores. In addition the fighter always adds their fighter level to all Acrobatics, Swim, and Climb checks instead of half their level even if they have ranks in those skills.

Indomitable (Ex)

Beginning at 9th level, the fighter may reroll a failed saving throw once per day. They must use the result of the new roll even if it is lower than the first roll. The fighter gains an additional use of this ability at 13th level and a third use per day at 17th level.

Superior Critical (Ex)

At 15th level, all weapons a fighter holds is considered to have a critical threat range of 18-20.

Survivor (Ex)

At 18th level, a fighter is capable of living through any hardship. They gain the fast healing equal to 5 + their Constitution modifier. If a fighter falls unconscious, they lose this ability until they are conscious again.

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I'm leaving this as OGL only at the moment.

Doc for Edits, Archetypes (Eldritch Knight/Battle Master)


Isn't the every 4 levels ability score improvement not an advantage over Pathfinder? As in, exactly the same? There's also the "optional feats" rule, that allows you to trade out your ability score improvement for a feat.

Everything else is in lieu of previous edition (read: Pathfinder) bonus feats.

The 5e Fighter looks like an actual class.


Ability score increases are in addition, though they probably should limit just dumping it all in STR or DEX so you don't get +14 into STR.

It still gets feats, and combat style feats - just not bonus combat feats that can be swapped out kinda.


Judging by the abilities gained at 1st level I must assume that multiclass ing doesn't existing in 5e, or doesn't work the same as PF. As written, this class is too good as a 1 level dip for any martial class.


Quote:
A character that takes their first level of fighter at any point other than character creation may only choose one benefit from the list, and does not gain the ability to wear heavy armor or gain proficiency in exotic weapons.

It doesn't, those rules are to catch a first level fighter from Pathfinder up to their combat options in 5e. That's why I put this clause in so it is a very good dip for 1 combat style, which I think makes sense.

I worried more about the conversion of effectiveness more than the actual balancing of a concerted class at my first swag at it. I'd move some of this off of level 1 to make it Dippable for 1, 2, or 5 levels to help with class interactions.


So you take 1 level of fighter at 1st level, and then move to a different class? Still the same problem.

RPG Superstar 2012 Top 16

CalethosVB wrote:

Isn't the every 4 levels ability score improvement not an advantage over Pathfinder? As in, exactly the same? There's also the "optional feats" rule, that allows you to trade out your ability score improvement for a feat.

Everything else is in lieu of previous edition (read: Pathfinder) bonus feats.

The 5e Fighter looks like an actual class.

note, it is every 4 fighter levels. You're thinking of the pf advance by CHARACTER level. Essentially, a fighter gains double stat points if he single classes.

I find it interesting in you used some of the same things I did for my fighter build, namely more stat points and being able to pick his own class skills.

Note that full attack for a single weapon fighter is useless at 5th. Only TWF and archers profit. I would move the power to 6th to keep parity.

That is a crapload of feats the fighter gets from the weapon style. I would space them out at 1 per level instead of dumping all of them at once.

The improved crit thing is too powerful in pf. All 5e weapons are 20/x2. Pf weapons can hit x4. It makes swords and rapjers useless at higher levels. In pf, you should do something like 'makes all weapons 19-20 x3, and the next upgrade 18-20 x3. All weapons become equal, and they all rock.

Instead of that long paragraph, just say fighters automatically qualify for any combat feat gained from taking fighter levels, except bab reqs.

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