Homebrew Paladin Feat


Homebrew and House Rules


I cobbled this together. What do y'all think?

Spoiler:
Holy Allies

You are able to more effectively share your blessed powers with your good-aligned allies.

Prerequisite: Divine bond class feature, lay on hands class feature.

Benefit: Once per day, you can invite a number of good-aligned allies equal to your Charisma modifier to pray or meditate with you, designating them as your holy allies for the next 24 hours. This takes 1 hour, but can be done as part of preparing your spells, if you so choose. You can use your lay on hands ability to heal a holy ally as a swift action instead of a standard action. In addition, if you chose to gain the ability to enhance a weapon as your divine bond, you can now use this ability to enhance a weapon belonging to one of your holy allies. This can be done out to a range of 30 feet, although do note that enhancing a new weapon with a celestial spirit immediately causes it to leave any weapon it was already enhancing.

Any and all comments welcome.

Cheers,
- Gears


It is an awful lot better than this existing feat which does a small proportion of that one
http://www.d20pfsrd.com/feats/general-feats/word-of-healing


Well, Word of Healing lets you heal at a distance, this one just lets you do so as a swift action, so they don't exactly have the same function. Also, Word of Healing is a horrible feat, right? I mean, I'm not trying to be snide, but surely that's not a feat anyone ever takes?

I did only tack on the divine bond thing as a sort of a fun add-on, though. Would the feat seem more within the acceptable power level range for feats if I just nixed the divine bond bit?


You could rewrite this to include clerics by making Channel Energy the prereq. You coud still limit it to single target and enforce some kind of minimum level.


That's a rather nice idea. Although in that case I think I would need to restrict it to only positive channeled energy. The idea of this feat is to help you heal your allies more effectively, not damage your foes.


I misread the 30 foot range as applying to the lay on hands as well, so that seemed an appropriate comparison.


That's understandable. Honestly, the whole divine bond thing doesn't really make a lot of sense. It was probably a bad idea to tack it on. I'd be fine with Word of Healing as a feat, BTW, if they hadn't added in that stupid halved healing clause. Like...because in-combat healing is so grossly overpowered? What?

Anyway. I'll try to cobble together a revamped version of this that includes channeled energy used to heal instead of divine bond.

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