
Ethereal Gears |

I cobbled this together. What do y'all think?
You are able to more effectively share your blessed powers with your good-aligned allies.
Prerequisite: Divine bond class feature, lay on hands class feature.
Benefit: Once per day, you can invite a number of good-aligned allies equal to your Charisma modifier to pray or meditate with you, designating them as your holy allies for the next 24 hours. This takes 1 hour, but can be done as part of preparing your spells, if you so choose. You can use your lay on hands ability to heal a holy ally as a swift action instead of a standard action. In addition, if you chose to gain the ability to enhance a weapon as your divine bond, you can now use this ability to enhance a weapon belonging to one of your holy allies. This can be done out to a range of 30 feet, although do note that enhancing a new weapon with a celestial spirit immediately causes it to leave any weapon it was already enhancing.
Any and all comments welcome.
Cheers,
- Gears

Ethereal Gears |

Well, Word of Healing lets you heal at a distance, this one just lets you do so as a swift action, so they don't exactly have the same function. Also, Word of Healing is a horrible feat, right? I mean, I'm not trying to be snide, but surely that's not a feat anyone ever takes?
I did only tack on the divine bond thing as a sort of a fun add-on, though. Would the feat seem more within the acceptable power level range for feats if I just nixed the divine bond bit?

Ethereal Gears |

That's understandable. Honestly, the whole divine bond thing doesn't really make a lot of sense. It was probably a bad idea to tack it on. I'd be fine with Word of Healing as a feat, BTW, if they hadn't added in that stupid halved healing clause. Like...because in-combat healing is so grossly overpowered? What?
Anyway. I'll try to cobble together a revamped version of this that includes channeled energy used to heal instead of divine bond.