| Arcanemuses |
Mithril Ears
This is a racial spell created for elves and half-eves. Characters or creatures of other races can learn to cast it with GM permission.
School transmutation; Level antipaladin 1, cleric 1, magus 1, paladin 1, ranger 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Fort negates (harmless);
Spell Resistance yes (harmless)
DESCRIPTION
This spell causes the ears of a willing target to become stiff, sharp and metallic. The mithril ears grant a +2 perception rolls. The mithril ears may also be used as a gore attack equivalent to mithril-coated horns. The gore damage is based on ear size and ear shape (1d8 for elves and goblins, 1d4 for half-eves, half-orcs, and halflings, 1d3 for humans and dwarves. The mithril ears make it difficult to go unnoticed, so any stealth checks are at a -4 penalty.
| Arcanemuses |
Does it just fail if the target doesn't have ears?
What about if the target has more than 2 ears?
The classes that can learn it feel a bit off. Why not druid?
I honestly ripped the idea off the ironbeard spell. I wanted to make an elf equivalent. To answer your questions..
Yes.
Number of ears does not count.
Druid 1 should be included.
| Fernn |
Mithril Ears
This is a racial spell created for elves and half-eves. Characters or creatures of other races can learn to cast it with GM permission.
School transmutation; Level antipaladin 1, cleric 1, magus 1, paladin 1, ranger 1
CASTING
Casting Time 1 standard action
Components V, SEFFECT
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Fort negates (harmless);
Spell Resistance yes (harmless)DESCRIPTION
This spell causes the ears of a willing target to become stiff, sharp and metallic. The mithril ears grant a +2 perception rolls. The mithril ears may also be used as a gore attack equivalent to mithril-coated horns. The gore damage is based on ear size and ear shape (1d8 for elves and goblins, 1d4 for half-eves, half-orcs, and halflings, 1d3 for humans and dwarves. The mithril ears make it difficult to go unnoticed, so any stealth checks are at a -4 penalty.
I like the idea. Though I would perhaps change it to something like this
"This spell causes the creature's ears to become long and metalic like mithril. Mithril ears amplify the creature's hearing and grant a +2 circumstance bonus to perception checks that rely on hearing. In addition these ears can be used by elves and half elves as a natural gore attack that deals 1d8 damage that counts as silver for the purpose of overcoming damage reduction. Any other race that is the target of this spell instead have their ears change to look more long and elf like and instead do 1d6 damage. Races without ears grow them for the duration of this spell. These ears look unnatural and impose a -2 on any charisma related skill check. Any creature attempting to use stealth find these ears easy to spot and have a minus -4 to stealth checks."
I feel that this spell since it was created mainly for elves, should benefit more from this casting.